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《孤島危機(jī):彈頭》打造屬于自己的武器(武器修改教程)

時(shí)間:2008-11-13 07:13:22
  • 作者:不死鳥(niǎo)
  • 編輯:ChunTian
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  </stages>

  </zoom>

- <zoomSway> 抖動(dòng),想瞄準(zhǔn)的時(shí)候像cs那樣紋絲不動(dòng)嗎?

  <param name="maxX" value="0.012" />   最大橫向抖動(dòng)值

  <param name="maxY" value="0.015" />   最大縱向抖動(dòng)值,這兩個(gè)一改成0就可以體驗(yàn)cs的狙擊了

  <param name="stabilizeTime" value="3.0" />

  <param name="minScale" value="0.4" />

  <param name="strengthScale" value="0.6" />  力量模式下抖動(dòng)系數(shù),越小越穩(wěn)定,0為不抖

  <param name="strengthScaleTime" value="0.75" /> 

  <param name="crouchScale" value="0.75" />   蹲下時(shí)的抖動(dòng)系數(shù),越小越穩(wěn)定,0為蹲下不抖

  <param name="proneScale" value="0.0" />   趴下時(shí)的抖動(dòng)系數(shù),越小越穩(wěn)定,0為趴下不抖

  </zoomSway>

- <scope>

  <param name="scope" value="scope_sniper" />

  <param name="dark_in_time" value="0.15" />

  <param name="dark_out_time" value="0.15" />

  </scope>

- <spreadMod>

  <param name="max_mod" value="0.1" />

  <param name="attack_mod" value="1.0" />

  <param name="decay_mod" value="1.0" />

  <param name="speed_m_mod" value="0.5" />

  <param name="min_mod" value="0.0001" />

  <param name="rotation_m_mod" value="1.5" />

  <param name="spread_crouch_m_mod" value="0.75" />

  <param name="spread_prone_m_mod" value="0.5" />

  <param name="spread_jump_m_mod" value="1.0" />

  </spreadMod>

- <recoilMod>

  <param name="max_recoil_mod" value="0.25" />

  <param name="attack_mod" value="0.2" />

  <param name="decay_mod" value="1.25" />

  <param name="impulse_mod" value="1.0" />

  <param name="maxx_mod" value="0.5" />

  <param name="maxy_mod" value="1.0" />

  <param name="angular_impulse_mod" value="1.0" />

  <param name="back_impulse_mod" value="1.0" />

  <param name="recoil_crouch_m_mod" value="0.75" />

  <param name="recoil_prone_m_mod" value="0.5" />

  <param name="recoil_jump_m_mod" value="2.0" />

  <param name="recoil_strMode_m_mod" value="1.25" />

  </recoilMod>

  </zoommode>

  </zoommodes>

+ <accessories>  武器副掛

- <initialsetup>  初始武器副掛,默認(rèn)的只有子彈,消音器和反射鏡,想一出來(lái)就要什么副掛,在這條下邊粘貼。比如我要個(gè)狙擊瞄準(zhǔn)鏡,加上如下綠字部分

  <accessory name="GrenadeShell" />

  <accessory name="SCARNormalAmmo" />

  <accessory name="SniperScope"/>

</initialsetup>

- <accessory name="Silencer"> 消音器

  <attach helper="silencer_attach" layer="silencer" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <fire>

  <param name="damage_drop_per_meter" value="2.0" /> 由于加裝消音器子彈威力每米減小值,知道為什么裝了消音器離老遠(yuǎn)打不死人了吧?(SCAR的威力是120,裝了消音器每米減少2點(diǎn)攻擊,加上下邊10米的保值距離,就是說(shuō)無(wú)聲SCAR在70米的時(shí)候就沒(méi)有殺傷力了!不過(guò)實(shí)際好像不是,反正離遠(yuǎn)我都是打頭,一槍解決)

  <param name="damage_drop_min_distance" value="10" />  子彈威力開(kāi)始減小的距離

  </fire>

- <muzzleflash>

  <firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />

  <thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />

  </muzzleflash>

- <actions>

  <param name="fire" value="fire_silenced" />

  <param name="fire_cock" value="fire_silenced" />

  <param name="rapid_fire" value="rapid_fire_silenced" />

  <param name="spin_down" value="spin_down_silenced" />

  </actions>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="AssaultScope" zoommode="assaultscope" exclusive="1"> 低精度瞄準(zhǔn)鏡

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="Reflex" zoommode="reflexsight" exclusive="1"> 反射鏡

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="SniperScope" zoommode="sniper" exclusive="1">  狙擊瞄準(zhǔn)鏡

  <attach helper="attachment_top" layer="scope" />

  <detach />

  </accessory>

- <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" exclusive="1"> 榴彈發(fā)射器

  <attach helper="attachment_bottom" layer="gl" />

  <detach />

  </accessory>

- <accessory name="SCARNormalAmmo">   SCAR彈藥

  <attach helper="magazine" layer="" />

  <detach />

  </accessory>

- <accessory name="TacticalAttachment" firemodes="Tac Sleep" exclusive="1" client_only="0">  麻醉針發(fā)射器

  <attach helper="attachment_bottom" layer="gl" />

  <detach />

  </accessory>

- <accessory name="GrenadeShell">   槍榴彈

  <attach helper="shell_grenade" layer="" />

  <detach />

  </accessory>

- <accessory name="LAMRifle">   步槍激光瞄準(zhǔn)器

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

- <params>

- <firemodes>

- <firemode type="default">

- <spread>

  <param name="min" value="0.5" />

  <param name="max" value="3.0" />

  <param name="speed_m" value="0.05" />

  <param name="rotation_m" value="0.05" />

  </spread>

  </firemode>

  </firemodes>

  </params>

  </accessory>

- <accessory name="LAMRifleFlashLight">  步槍手電筒

  <attach helper="attachment_side" layer="flashlight" />

  <detach />

  </accessory>

  </accessories>

  </item>

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