- 類(lèi)型:第一人稱(chēng)射擊
- 發(fā)行:EA
- 發(fā)售:2008-07-16
- 開(kāi)發(fā):EA
- 語(yǔ)言:簡(jiǎn)中 | 英文
- 平臺(tái):PC
- 標(biāo)簽:科幻,槍?xiě)?zhàn),孤島危機(jī)系列,EA游戲
《孤島危機(jī):彈頭》打造屬于自己的武器(武器修改教程)
- 作者:不死鳥(niǎo)
- 編輯:ChunTian
</stages>
</zoom>
- <zoomSway> 抖動(dòng),想瞄準(zhǔn)的時(shí)候像cs那樣紋絲不動(dòng)嗎?
<param name="maxX" value="0.012" /> 最大橫向抖動(dòng)值
<param name="maxY" value="0.015" /> 最大縱向抖動(dòng)值,這兩個(gè)一改成0就可以體驗(yàn)cs的狙擊了
<param name="stabilizeTime" value="3.0" />
<param name="minScale" value="0.4" />
<param name="strengthScale" value="0.6" /> 力量模式下抖動(dòng)系數(shù),越小越穩(wěn)定,0為不抖
<param name="strengthScaleTime" value="0.75" />
<param name="crouchScale" value="0.75" /> 蹲下時(shí)的抖動(dòng)系數(shù),越小越穩(wěn)定,0為蹲下不抖
<param name="proneScale" value="0.0" /> 趴下時(shí)的抖動(dòng)系數(shù),越小越穩(wěn)定,0為趴下不抖
</zoomSway>
- <scope>
<param name="scope" value="scope_sniper" />
<param name="dark_in_time" value="0.15" />
<param name="dark_out_time" value="0.15" />
</scope>
- <spreadMod>
<param name="max_mod" value="0.1" />
<param name="attack_mod" value="1.0" />
<param name="decay_mod" value="1.0" />
<param name="speed_m_mod" value="0.5" />
<param name="min_mod" value="0.0001" />
<param name="rotation_m_mod" value="1.5" />
<param name="spread_crouch_m_mod" value="0.75" />
<param name="spread_prone_m_mod" value="0.5" />
<param name="spread_jump_m_mod" value="1.0" />
</spreadMod>
- <recoilMod>
<param name="max_recoil_mod" value="0.25" />
<param name="attack_mod" value="0.2" />
<param name="decay_mod" value="1.25" />
<param name="impulse_mod" value="1.0" />
<param name="maxx_mod" value="0.5" />
<param name="maxy_mod" value="1.0" />
<param name="angular_impulse_mod" value="1.0" />
<param name="back_impulse_mod" value="1.0" />
<param name="recoil_crouch_m_mod" value="0.75" />
<param name="recoil_prone_m_mod" value="0.5" />
<param name="recoil_jump_m_mod" value="2.0" />
<param name="recoil_strMode_m_mod" value="1.25" />
</recoilMod>
</zoommode>
</zoommodes>
+ <accessories> 武器副掛
- <initialsetup> 初始武器副掛,默認(rèn)的只有子彈,消音器和反射鏡,想一出來(lái)就要什么副掛,在這條下邊粘貼。比如我要個(gè)狙擊瞄準(zhǔn)鏡,加上如下綠字部分
<accessory name="GrenadeShell" />
<accessory name="SCARNormalAmmo" />
<accessory name="SniperScope"/>
</initialsetup>
- <accessory name="Silencer"> 消音器
<attach helper="silencer_attach" layer="silencer" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <fire>
<param name="damage_drop_per_meter" value="2.0" /> 由于加裝消音器子彈威力每米減小值,知道為什么裝了消音器離老遠(yuǎn)打不死人了吧?(SCAR的威力是120,裝了消音器每米減少2點(diǎn)攻擊,加上下邊10米的保值距離,就是說(shuō)無(wú)聲SCAR在70米的時(shí)候就沒(méi)有殺傷力了!不過(guò)實(shí)際好像不是,反正離遠(yuǎn)我都是打頭,一槍解決)
<param name="damage_drop_min_distance" value="10" /> 子彈威力開(kāi)始減小的距離
</fire>
- <muzzleflash>
<firstperson effect="muzzleflash.AssaultRifle.silenced_smoke" helper="muzzle_flash_effect" time="0.1" />
<thirdperson effect="muzzleflash.AssaultRifle.silenced_smoke_tp" helper="weapon_term" time="0.1" />
</muzzleflash>
- <actions>
<param name="fire" value="fire_silenced" />
<param name="fire_cock" value="fire_silenced" />
<param name="rapid_fire" value="rapid_fire_silenced" />
<param name="spin_down" value="spin_down_silenced" />
</actions>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="AssaultScope" zoommode="assaultscope" exclusive="1"> 低精度瞄準(zhǔn)鏡
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="Reflex" zoommode="reflexsight" exclusive="1"> 反射鏡
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="SniperScope" zoommode="sniper" exclusive="1"> 狙擊瞄準(zhǔn)鏡
<attach helper="attachment_top" layer="scope" />
<detach />
</accessory>
- <accessory name="GrenadeLauncher" firemodes="GrenadeLauncher" exclusive="1"> 榴彈發(fā)射器
<attach helper="attachment_bottom" layer="gl" />
<detach />
</accessory>
- <accessory name="SCARNormalAmmo"> SCAR彈藥
<attach helper="magazine" layer="" />
<detach />
</accessory>
- <accessory name="TacticalAttachment" firemodes="Tac Sleep" exclusive="1" client_only="0"> 麻醉針發(fā)射器
<attach helper="attachment_bottom" layer="gl" />
<detach />
</accessory>
- <accessory name="GrenadeShell"> 槍榴彈
<attach helper="shell_grenade" layer="" />
<detach />
</accessory>
- <accessory name="LAMRifle"> 步槍激光瞄準(zhǔn)器
<attach helper="attachment_side" layer="flashlight" />
<detach />
- <params>
- <firemodes>
- <firemode type="default">
- <spread>
<param name="min" value="0.5" />
<param name="max" value="3.0" />
<param name="speed_m" value="0.05" />
<param name="rotation_m" value="0.05" />
</spread>
</firemode>
</firemodes>
</params>
</accessory>
- <accessory name="LAMRifleFlashLight"> 步槍手電筒
<attach helper="attachment_side" layer="flashlight" />
<detach />
</accessory>
</accessories>
</item>
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