- 類型:第一人稱射擊
- 發(fā)行:EA
- 發(fā)售:2008-07-16
- 開發(fā):EA
- 語言:簡中 | 英文
- 平臺:PC
- 標(biāo)簽:科幻,槍戰(zhàn),孤島危機(jī)系列,EA游戲
《孤島危機(jī):彈頭》打造屬于自己的武器(武器修改教程)
- 作者:不死鳥
- 編輯:ChunTian
</fire>
- <recoil>武器后坐力,個人認(rèn)為后坐力沒必要改,游戲菜單里可以調(diào)節(jié)后坐力的
<param name="max_recoil" value="4" /> 最大后坐力
<param name="attack" value="0.4" />
<param name="decay" value="1.25" />
<param name="maxx" value="30" />
<param name="maxy" value="0" />
<param name="randomness" value="0.0" />
- <hints>
<hint x="0.02" y="0.00" />
<hint x="0.02" y="0.00" />
<hint x="0.10" y="0.00" />
<hint x="0.28" y="0.00" />
<hint x="0.35" y="0.00" />
<hint x="0.43" y="0.00" />
<hint x="0.50" y="0.00" />
<hint x="0.50" y="0.00" />
<hint x="0.50" y="0.00" />
<hint x="0.50" y="0.00" />
</hints>
</recoil>
- <spread>后坐力造成的散射
<param name="min" value="1.5" />
<param name="max" value="3.0" />
<param name="attack" value="0.8" />
<param name="decay" value="0.5" />
<param name="speed_m" value="1.5" />
</spread>
- <muzzleflash>槍口火焰
<firstperson effect="muzzleflash.AssaultRifle.SCAR" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" />
<thirdperson effect="muzzleflash.AssaultRifle.SCAR_tp" helper="weapon_term" light_helper="weapon_term" light_radius="2.5" light_time="0.01" light_color="1,1,0.8" light_diffuse_mult="8" />
</muzzleflash>
- <reject>彈殼彈出
<firstperson effect="weapon_fx.shells.scar" helper="shells" />
<thirdperson effect="weapon_fx.shells.scar" helper="shells" />
</reject>
</firemode>
- <firemode name="Rapid" type="Rapid">連續(xù)射擊模式
- <tracer>
<param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" />
<param name="geometry" value="objects/effects/tracer_standard_new.cgf" />
<param name="effectFP" value="weapon_fx.tracer.standardfp" />
<param name="effect" value="weapon_fx.tracer.standard" />
<param name="speed" value="300" />
<param name="speedFP" value="1100" />
<param name="frequency" value="3" />
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
</tracer>
- <outofammotracer>
<param name="geometryFP" value="objects/effects/tracer_standard_red_new.cgf" />
<param name="geometry" value="objects/effects/tracer_standard_red_new.cgf" />
<param name="effectFP" value="weapon_fx.tracer.standardfp" />
<param name="effect" value="weapon_fx.tracer.standard" />
<paran name="speed" value="300" />
<param name="speedFP" value="1100" />
<param name="frequency" value="2" />
<param name="helper_fp" value="weapon_term" />
<param name="helper_tp" value="weapon_term" />
</outofammotracer>
- <fire>
<param name="autozoom" value="1" /> 連續(xù)開火時的視野自動縮進(jìn),不喜歡可以設(shè)置為0
<param name="ooatracer_treshold" value="5" />
</fire>
- <rapid>
<param name="min_speed" value="0.001" />
<param name="max_speed" value="0.001" />
<param name="acceleration" value="2.35" />
<param name="deceleration" value="-3.0" />
</rapid>
- <recoil>
<param name="angular_impulse" value="0.3" />
<param name="back_impulse" value="0.3" />
</recoil>
- <muzzlesmoke>
<firstperson effect="muzzleflash.AssaultRifle.shiten_smoke" helper="muzzle_flash_smoke" />
<thirdperson effect="muzzleflash.AssaultRifle.shiten_smoke_tp" helper="weapon_term" />
</muzzlesmoke>
- <muzzlesmoke_ice>
<firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />
<thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />
</muzzlesmoke_ice>
</firemode>
- <firemode name="Single" type="Single">單發(fā)射擊模式,狙擊和高斯步槍沒有連續(xù)開火模式,只有Single模式,這類武器涉及到開火速率,有一項<param name="rate" value="90" /> 數(shù)值越大開火越快。
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