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《孤島危機(jī):彈頭》打造屬于自己的武器(武器修改教程)

時間:2008-11-13 07:13:22
  • 作者:不死鳥
  • 編輯:ChunTian
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  </fire>

- <recoil>武器后坐力,個人認(rèn)為后坐力沒必要改,游戲菜單里可以調(diào)節(jié)后坐力的

  <param name="max_recoil" value="4" /> 最大后坐力

  <param name="attack" value="0.4" />

  <param name="decay" value="1.25" />

  <param name="maxx" value="30" />

  <param name="maxy" value="0" />

  <param name="randomness" value="0.0" />

- <hints>

  <hint x="0.02" y="0.00" />

  <hint x="0.02" y="0.00" />

  <hint x="0.10" y="0.00" />

  <hint x="0.28" y="0.00" />

  <hint x="0.35" y="0.00" />

  <hint x="0.43" y="0.00" />

  <hint x="0.50" y="0.00" />

  <hint x="0.50" y="0.00" />

  <hint x="0.50" y="0.00" />

  <hint x="0.50" y="0.00" />

  </hints>

  </recoil>

- <spread>后坐力造成的散射

  <param name="min" value="1.5" />

  <param name="max" value="3.0" />

  <param name="attack" value="0.8" />

  <param name="decay" value="0.5" />

  <param name="speed_m" value="1.5" />

  </spread>

- <muzzleflash>槍口火焰

  <firstperson effect="muzzleflash.AssaultRifle.SCAR" helper="muzzle_flash_effect" light_helper="muzzle_flash_light" light_radius="2" light_time="0.010" light_color="1,1,0.8" light_diffuse_mult="8" />

  <thirdperson effect="muzzleflash.AssaultRifle.SCAR_tp" helper="weapon_term" light_helper="weapon_term" light_radius="2.5" light_time="0.01" light_color="1,1,0.8" light_diffuse_mult="8" />

  </muzzleflash>

- <reject>彈殼彈出

  <firstperson effect="weapon_fx.shells.scar" helper="shells" />

  <thirdperson effect="weapon_fx.shells.scar" helper="shells" />

  </reject>

  </firemode>

- <firemode name="Rapid" type="Rapid">連續(xù)射擊模式

- <tracer>

  <param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" />

  <param name="geometry" value="objects/effects/tracer_standard_new.cgf" />

  <param name="effectFP" value="weapon_fx.tracer.standardfp" />

  <param name="effect" value="weapon_fx.tracer.standard" />

  <param name="speed" value="300" />

  <param name="speedFP" value="1100" />

  <param name="frequency" value="3" />

  <param name="helper_fp" value="weapon_term" />

  <param name="helper_tp" value="weapon_term" />

  </tracer>

- <outofammotracer>

  <param name="geometryFP" value="objects/effects/tracer_standard_red_new.cgf" />

  <param name="geometry" value="objects/effects/tracer_standard_red_new.cgf" />

  <param name="effectFP" value="weapon_fx.tracer.standardfp" />

  <param name="effect" value="weapon_fx.tracer.standard" />

  <paran name="speed" value="300" />

  <param name="speedFP" value="1100" />

  <param name="frequency" value="2" />

  <param name="helper_fp" value="weapon_term" />

  <param name="helper_tp" value="weapon_term" />

  </outofammotracer>

- <fire>

  <param name="autozoom" value="1" />   連續(xù)開火時的視野自動縮進(jìn),不喜歡可以設(shè)置為0

  <param name="ooatracer_treshold" value="5" />

  </fire>

- <rapid>

  <param name="min_speed" value="0.001" />

  <param name="max_speed" value="0.001" />

  <param name="acceleration" value="2.35" />

  <param name="deceleration" value="-3.0" />

  </rapid>

- <recoil>

  <param name="angular_impulse" value="0.3" />

  <param name="back_impulse" value="0.3" />

  </recoil>

- <muzzlesmoke>

  <firstperson effect="muzzleflash.AssaultRifle.shiten_smoke" helper="muzzle_flash_smoke" />

  <thirdperson effect="muzzleflash.AssaultRifle.shiten_smoke_tp" helper="weapon_term" />

  </muzzlesmoke>

- <muzzlesmoke_ice>

  <firstperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="muzzle_flash_smoke" />

  <thirdperson effect="weapon_fx.gun.cold_steam_on_barrel" helper="weapon_term" />

  </muzzlesmoke_ice>

  </firemode>

- <firemode name="Single" type="Single">單發(fā)射擊模式,狙擊和高斯步槍沒有連續(xù)開火模式,只有Single模式,這類武器涉及到開火速率,有一項<param name="rate" value="90" />  數(shù)值越大開火越快。

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