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《孤島危機(jī):彈頭》打造屬于自己的武器(武器修改教程)

時(shí)間:2008-11-13 07:13:22
  • 作者:不死鳥(niǎo)
  • 編輯:ChunTian
0

- <tracer>

  <param name="geometryFP" value="objects/effects/tracer_standard_new.cgf" />

  <param name="geometry" value="objects/effects/tracer_standard_new.cgf" />

  <param name="effectFP" value="weapon_fx.tracer.standardfp" />

  <param name="effect" value="weapon_fx.tracer.standard" />

  <param name="speed" value="375" />

  <param name="speedFP" value="1100" />

  <param name="frequency" value="2" />

  <param name="helper_fp" value="weapon_term" />

  <param name="helper_tp" value="weapon_term" />

  </tracer>

- <outofammotracer>

  <param name="geometryFP" value="objects/effects/tracer_standard_red_new.cgf" />

  <param name="geometry" value="objects/effects/tracer_standard_red_new.cgf" />

  <param name="effectFP" value="weapon_fx.tracer.standardfp" />

  <param name="effect" value="weapon_fx.tracer.standard" />

  <paran name="speed" value="375" />

  <param name="speedFP" value="1100" />

  <param name="frequency" value="2" />

  <param name="helper_fp" value="weapon_term" />

  <param name="helper_tp" value="weapon_term" />

  </outofammotracer>

- <fire>

  <param name="ooatracer_treshold" value="5" />

  <param name="auto_fire" value="true" />

  </fire>

- <recoil>

  <param name="angular_impulse" value="0.3" />

  <param name="back_impulse" value="0.3" />

  </recoil>

  </firemode>

- <firemode name="Tac Sleep" type="Single" enabled="0">戰(zhàn)術(shù)副掛(麻醉針)

- <fire>

  <param name="ammo_type" value="tacbullet" />

  <param name="clip_size" value="-1" />  彈夾容量

  <param name="damage" value="30" />   傷害值

  <param name="rate" value="6" />    開(kāi)火速率,數(shù)值越大越快

  <param name="hit_type" value="tac" />

  <param name="helper_tp" value="weapon_term" />

  </fire>

- <actions>

  <param name="fire" value="fire_tac" />

  <param name="fire_cock" value="fire_tac" />

  </actions>

- <reject>

  <firstperson effect="" helper="" />

  <thirdperson effect="" helper="" />

  </reject>

  </firemode>

- <firemode name="GrenadeLauncher" type="Single" enabled="0">榴彈發(fā)射器

- <fire>

  <param name="ammo_type" value="scargrenade" />  子彈類型

  <param name="clip_size" value="1" />    彈夾容量

  <param name="max_clips" value="10" />   最大彈藥攜帶量

  <param name="rate" value="40" />    開(kāi)火速率,越大越快

  <param name="damage" value="250" />

  <param name="reload_time" value="3.2" />

  <param name="bullet_chamber" value="0" />

  <param name="helper_tp" value="weapon_term" />

  <param name="aim_helper" value="1" />

  <param name="distance" value="-1" />

  </fire>

- <muzzleflash>

  <firstperson effect="muzzleflash.AssaultRifle.grenade" helper="grenade_flash_effect" light_helper="grenade_flash_light" />

  <thirdperson effect="muzzleflash.AssaultRifle.grenade_tp" helper="grenade_term" light_helper="grenade_term" />

  </muzzleflash>

- <reject>

  <firstperson effect="" helper="" />

  <thirdperson effect="" helper="" />

  </reject>

- <actions>

  <param name="fire" value="fire_gl" />

  <param name="fire_cock" valueh="fire_gl" />

  <param name="reload_chamber_empty" value="reload_gl" />

  <param name="reload_chamber_full" value="reload_gl" />

  <param name="reload" value="reload_gl" />

  </actions>

  </firemode>

- <firemode name="melee" type="Melee">  近戰(zhàn)

- <melee>

  <param name="helper" value="collision" />

  <param name="offset" value="0.35" />

  <param name="damage" value="65" />    傷害值

  <param name="impulse" value="60" /> 沖擊力

  <param name="delay" value="0.10" />  攻擊延時(shí)

  <param name="duration" value="0.45" /> 持續(xù)時(shí)間

  </melee>

- <actions>

  <param name="attack" value="melee" />

  </actions>

  </firemode>

  </firemodes>

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