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魔法門之英雄無敵7 1.6升級檔更新內(nèi)容介紹攻略

時間:2015-12-18 16:38:35
  • 來源:邪翼
  • 作者:卡斯特
  • 編輯:ChunTian
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魔法門之英雄無敵7 1.6升級檔更新內(nèi)容介紹攻略

1.6升級檔主要更新內(nèi)容:

1.6升級擋下載地址:點我下載

平衡性修正和BUG修正見下:

一般 - General

[Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).

修正了所有陣營精英巢穴的起始生物數(shù)量,增長率不變

[Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.

修正了當(dāng)生物第一次行動時出現(xiàn)幸運(yùn)一擊或是不幸一擊時,在高士氣的附加回合中傷害錯誤的問題

[Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.

修正了當(dāng)戰(zhàn)斗暫停重開后,戰(zhàn)斗記錄不再繼續(xù)的問題

[Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.

修正了某些具有特定技能的生物無法受到Shadow Cloak效果的問題

[Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.

修正了當(dāng)玩家選擇英雄攻擊后又取消時,導(dǎo)致第一個行動的生物失去Hotheaded特長帶來的主動加值的問題

[Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.

修正了當(dāng)英雄具有專家級自然復(fù)仇技能時,森林弩車在攻擊沒有標(biāo)記的生物時也會出現(xiàn)攻擊兩次的問題

[Fixed] "Nature`s Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).

修正了自然復(fù)仇特技的問題(有標(biāo)記的生物死掉時,其提供的魔力增加效果沒有及時移除)

[Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)

修正了月鹿的力量值(之前的和日鹿一樣)

[Implemented] A Tutorial Map is now available in the Tutorial Menu.

增加了教學(xué)關(guān)地圖

[Implemented] Added new neutral elite creature "Efreet".

增加了新中立精英生物“火怪”

[Implemented] Support for Steam Workshop.

新增支持Steam工作室

[Improved] Content Scanning when enterring the menu.

改進(jìn)了進(jìn)入主界面的內(nèi)容掃描


游戲性 - Gameplay

[Fixed] Animation speeds for creatures affected by TimeControl spell

修正了受時間控制法術(shù)影響生物的動畫速度

[Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.

修正了金龍的光之龍息效果

[Fixed] Sound corruption when hovering creatures using spells that push them

修正了對懸浮生物使用魔法時的音效錯誤

[Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.

修正了英雄在交易、裝備、卸下寶物時屬性不變的問題

[Fixed] Animation getting stuck in recruitment window when switching aoc`s

修正了轉(zhuǎn)換招募界面時導(dǎo)致動畫卡住的問題

[Improved] A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%

改進(jìn)了單位的閑置動畫的速度


平衡性 - Balancing

Reduced gold cost of elite and champion creatures.

降低招募精英與冠軍生物所需的金幣數(shù)

Decreased bonus of core dwelling growth upgrades.

降低了核心生物巢穴升級的產(chǎn)量增加

Set damage type of Pixies and Sprites to "Might".

將花精與花妖的攻擊類型變?yōu)榱α?/p>

Increased cooldown of Dragon Vein from daily to weekly.

將龍脈的冷卻時間變?yōu)槊恐芤淮?/p>

Nerfed the spells Retribution, Celestial Armour and Sylanna`s Bounty.

削弱了報償、天國護(hù)甲與土龍恩賜魔法

Reduced randomness in Fire Wall spell damage variation.

降低了火墻魔法傷害區(qū)間的隨機(jī)性

Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.

降低了回春魔法所需的魔法值,并且回春魔法現(xiàn)在可以復(fù)活戰(zhàn)死的單位

Nerfed Warlord`s Fury ability.

削弱了軍閥之怒技能

Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.

將百步穿楊技能的效果改為增加遠(yuǎn)程生物的傷害值

Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).

增加了火系與水系最終技能效果的傷害

Buffed Paragon skill rank effects.

增強(qiáng)了典范技能各級的效果

Changed bonus of "Gladiator Helmet" to 2 Might

角斗士頭盔的效果改為 2力量


多人游戲 - Multiplayer

[Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.

修正了當(dāng)主機(jī)選擇開始游戲而玩家尚未準(zhǔn)備完畢導(dǎo)致的游戲崩潰問題

[Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI`s turn.

修正了各種無法同步問題,以下同

[Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.

同上

[Fixed] Game going OOS in rare cases right at the start of the match

同上

[Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.

同上

[Fixed] Game going OOS in rare cases during the AI`s turn.

同上

[Fixed] Game going OOS in rare cases duo to Resource discrepancy.

同上

[Fixed] Game going OOS after loading a multiplayer savegame.

同上

[Fixed] GUI being available to early for the Host while still being in AI`s turn.

修正了還在ai回合時,主機(jī)就能行動的問題

[Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.

修正了單機(jī)作弊效果帶進(jìn)多人聯(lián)機(jī)的BUG

[Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.

修正了在沒有連接網(wǎng)絡(luò)時選擇載入多人游戲存檔導(dǎo)致的游戲崩潰問題

[Fixed] Adventure map hero tooltip getting displayed during another players combat.

修正了冒險地圖英雄標(biāo)志在其他玩家戰(zhàn)斗時消失的問題

[Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.

修正了在同步回合模式時遭遇ai玩家導(dǎo)致游戲卡住的問題

[Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.

修正了在同步回合下,從其他玩家戰(zhàn)斗界面退出后會選擇到錯誤英雄的問題

[Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions

修正了在同步回合想,當(dāng)其他玩家進(jìn)行某些特定行動后,會導(dǎo)致錯誤的英雄被選擇的問題

[Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.

增加了在同步回合下,當(dāng)一個玩家開始戰(zhàn)斗時,會出現(xiàn)一個3秒的提示窗口,以便玩家結(jié)束目前手頭上的行動

[Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.

增加了招魂界面被強(qiáng)制結(jié)束時,剩余未分配的生物會自動整合到英雄部隊中的效果


關(guān)卡設(shè)計 - Level Design

[Implemented] Global Cooling skirmish map

增加了全球冷化地圖

[Implemented] Two autumn, Sylvan themed combat maps

增加了兩個秋季森林戰(zhàn)斗地圖主題

Scenario Mirym`s Journey: [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk

米爾林之旅地圖:修正了方尖碑狩獵任務(wù)標(biāo)記在訪問方尖碑之后不會消失的問題

Scenario The Story of Solmyr and the Efreet: [Fixed] Player can choose Factions for AI 4

索梅爾與火怪地圖:修正了玩家可以給4號位的AI選擇陣營的問題

Irresponsible Wars: [Fixed] Area of control of `player 5` to include Sawmill. [Fixed] An unreachable stack of creatures in the top right corner of the surface.

不負(fù)責(zé)任的戰(zhàn)爭地圖:修正了玩家5的控制區(qū)域包含伐木場的問題,修正了右上角有個生物夠不到的問題

Ivan Map 2: [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.

伊凡戰(zhàn)役第2關(guān):修正了謝瑪斯與威廉對話時,對話框兩端都是威廉的問題

Stronghold 3: [Fixed] Map will not end if an enemy remains on the Castelroc-island

據(jù)點戰(zhàn)役第3關(guān):修正了如果Castelroc島上還有敵人單位就無法結(jié)束戰(zhàn)役的問題

Stronghold 4: [Fixed] House Materia would not end his turn after fighting in the Fort. [Improvement] Questmarker for Quest Teamwork added

據(jù)點戰(zhàn)役第4關(guān):修正了構(gòu)質(zhì)學(xué)派在其回合中進(jìn)攻要塞之后就卡住的問題,同時增加了任務(wù)標(biāo)記

Necropolis 3: [Fixed] Sounds of previous Sequence are playing after loading a savegame

墓園戰(zhàn)役第3關(guān):修正了載入存檔后,前一個對話的聲音再次播放的問題

Necropolis 5: [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)

墓園戰(zhàn)役第5關(guān):修正了Expand the Well of Souls任務(wù)的標(biāo)記錯誤問題(注意:對現(xiàn)有存檔無效,請重開新檔)

Academy 2: [Fixed] Masfars Ultimate Paragon Skill has no description

學(xué)院戰(zhàn)役第2關(guān):修正了瑪斯法的典范終極技能沒有描述的問題

Haven 3: [Fixed] Pressing ESC to skip Intro leads to a blocker

圣堂戰(zhàn)役第3關(guān):修正了按下ESC跳過開場時導(dǎo)致卡住的問題

Haven 2: [Fixed] Skipping Dialogues with ESC leads to a blocker

圣堂戰(zhàn)役第2關(guān):修正了按下ESC跳過對話導(dǎo)致卡住的問題


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