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魔法門之英雄無敵7 1.5升級檔更新內(nèi)容介紹攻略

時間:2015-11-21 13:22:19
  • 來源:HeavenK
  • 作者:卡斯特
  • 編輯:ChunTian
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魔法門之英雄無敵7 1.5升級檔更新內(nèi)容介紹攻略

大體的更新內(nèi)容:

Further improved multiplayer in combat and on adventure map for out of syncs

多人游戲的同步問題優(yōu)化;

Additional content: 2 new Maps, 12 additional Heroes, 5 additional Neutral creatures. See dedicated article for more information!

之前說的新地圖,新英雄,新生物;

Fixed long loading times experienced by some of the users, which were caused by recompiling low quality shaders

小部分玩家的載入耗時太長問題(那個要設(shè)置著色器的);

Improved animation system for smoother combat animations

優(yōu)化戰(zhàn)場動畫流暢戰(zhàn)斗;

Improved AI, Editor and other various Gameplay/Level Design elements (173 fixed bugs)

優(yōu)化AI,編輯器和其它東西,修正173個BUG;


General-綜合

[Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.

地圖上的可訪問中立建筑會在英雄訪問后標注在小地圖上

[Improved] There are new buttons to merge armies in towns.

新加按鍵,可以在城里分兵合兵

[Improved] Revamped the Animation system to have smoother combat animations.

重做了動畫系統(tǒng),讓戰(zhàn)斗場景更加平滑

[Improved] Centaur and Centaur Marauder have melee penalty.

半人馬和半人馬襲擊者現(xiàn)在有近戰(zhàn)懲罰

[Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).

修改了地牢建筑樹

[Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly

現(xiàn)在當(dāng)有其他指令在運行時點擊結(jié)束回合會停止當(dāng)前指令,但是不再會直接結(jié)束回合,而是需要玩家在該指令停止后再次選擇結(jié)束回合

[Fixed] Long loading times experienced due to recompiling of shaders when using different `Shader Quality` Settings.

修正了載入存檔時由于選取了不同的材質(zhì)等級而導(dǎo)致的載入時間過長問題

[Fixed] Wrong power values for Minotaur and Blade Dancer.

修正了牛頭人和劍舞者錯誤的力量值

[Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.

修正了軍備大師級別下馴化獨眼傷害范圍錯誤問題

[Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.

修正了迷霧帷幕對火元素和魅魔的新星技能無效的問題

[Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.

修正了因某個看不懂的原因?qū)е伦x取存檔時游戲崩潰的問題

[Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0

修正了犧牲祭壇可以生產(chǎn)數(shù)量為0的部隊的問題

[Fixed] Unresolved placeholder variable in Poison Cloud tool tip.

修正了毒云籠罩的介紹中一個錯誤的占位符

[Fixed] The NPC symbol not appearing/disappearing on top of some heroes

修正了有些NPC英雄上面沒有顯示NPC標志的問題

[Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat

修正了重新戰(zhàn)斗時使用石尖刺會導(dǎo)致游戲崩潰的問題

[Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading

修正了存檔讀檔后部隊出現(xiàn)在不可到達的錯誤位置的問題

[Fixed] Speed settings resetting when completing a campaign map

修正了完成一關(guān)戰(zhàn)役后導(dǎo)致游戲速度設(shè)置被重置的問題

[Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead

修正了天降援兵技能的BUG

[Added] Each faction now has an additional two heroes;Ann/Kengi/Alesia/Christian/Lucretia/Naadir/Ajit/Nur/Ivor/Gem/Salvin/Sephinroth

每個陣營加了兩個新英雄

[Added] The following neutral creatures are now in the game to fight. Light Elemental/Dark Elemental/Mermaid/Kappa/Shadow Panther

新加入了5個中立生物


Multiplayer-多人游戲

[Fixed] Replacing human players with AI from a multiplayer savegame

修正了讀取多人游戲存檔時會把玩家替換成AI的問題

[Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns

修正了玩家在AI的回合試圖學(xué)習(xí)技能導(dǎo)致的不同步問題

[Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions

修正了在某些情況下玩家可以進入其他玩家的戰(zhàn)斗中的問題

[Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.

修正了在一個玩家的役亡術(shù)菜單出現(xiàn)時,另一個玩家進攻他時導(dǎo)致戰(zhàn)斗界面錯誤的問題

[Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player

修正了占領(lǐng)其他玩家的兵營時會導(dǎo)致游戲不同步的問題

[Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out

修正了在同步回合下,玩家可以按下ESC鍵從不能撤退的戰(zhàn)斗中撤退的問題

[Improved] Reduced AI lag for clients in combat.

縮短了戰(zhàn)斗AI的延遲

[Improved] System to avoid Out of Sync in Combat.

系統(tǒng)避免戰(zhàn)斗不同步問題

[Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.

修正了當(dāng)多人游戲的主機玩家進攻其他玩家時,其他玩家選擇撤退會導(dǎo)致戰(zhàn)斗取消的問題

[Fixed] Title will crash for the client on loading screen in certain conditions.

修正了某些情況下讀檔界面會崩潰的問題

[Fixed] Warfare units with active skills not affected by combat timer in simturns.

修正了在同步回合下,軍備單位的主動技能不受計時器影響的問題

[Fixed] Mobile shooters not affected by combat timer.

修正了移動射擊不受到戰(zhàn)斗計時器影響的問題

[Fixed] Player sometimes getting stuck after combat.

修正了玩家有時會在戰(zhàn)斗后卡住的問題

[Fixed] The bug of the cancel button not working.

修正了取消按鍵沒有作用的BUG

[Fixed] Black bars not disapperaing after spectating.

修正了黑條不會在觀戰(zhàn)模式中消失的問題

[Fixed] Warfare units with active skills not affected by combat timer in simturns.

修正了在同步回合下,軍備單位的主動技能不受計時器影響的問題

[Fixed] The bug of heaven dragon that was causing Out of Sync in combat.

修正了金龍導(dǎo)致戰(zhàn)斗不同步的BUG

[Fixed] The bug where AI was crashing for the host in sometimes

修正了AI做主機時會導(dǎo)致游戲崩潰的問題

[Fixed] Necromancy causing Out of Sync in SimTurns in manual combats

修正了役亡術(shù)會導(dǎo)致同步回合下的手動戰(zhàn)斗出現(xiàn)不同步的問題

[Fixed] Out of Sync caused by increasing skill after loading a Savegame.

修正了讀檔后學(xué)習(xí)技能導(dǎo)致不同步的問題

[Fixed] Out of Sync related to bad morale.

修正了士氣低落導(dǎo)致不同步的問題

[Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice

修正了擊敗敵方英雄導(dǎo)致其物品被偷取兩次的問題

[Fixed] The splitting of creature stacks in tactics mode in multiplayer.

修正了多人游戲中,在布陣環(huán)節(jié)生物分兵的問題

[Fixed] Possibility to do a Hero Attack when your unit has bad morale.

修正了單位士氣低落時還能選擇英雄攻擊的問題

[Fixed] Queuing multiple same commands accidentally in SimTurns.

修正了同步回合下,出現(xiàn)多個重復(fù)指令的問題

[Fixed] Join order important when joining a loaded SimTurns game.

加入一個同步回合存盤時會出現(xiàn)加入命令指示

[Fixed] The hero is stuck and cannot continue the game after performing certain steps

修正了某些情況下會導(dǎo)致英雄卡住的問題

[Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario

[Fixed] GUI correctly updates for spectators.

修正了觀戰(zhàn)模式的游戲界面

[Fixed] Idol of fertility could be applied multiple times in sim turns

修正了豐饒神像在同步回合下可以多次觸發(fā)的問題

[Fixed] Having the "Artefact pack" from Uplay reward activated will bring a multiplayer session on out of sync in certain conditions

修正了在Uplay上購買神器包后會導(dǎo)致游戲不同步的問題

[Fixed] Missing Multiplayer Loca keys for some popups users could receive in sim turns.


Gameplay-游戲機制

[Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).

調(diào)整了尋路公式,目前可以正確地計算特定英雄在不同地形上的損耗

[Improved] Reworked Cover system for Sieges:

重做了攻城戰(zhàn)中的掩體系統(tǒng)

Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.

攻城戰(zhàn)中,城內(nèi)生物受到城外生物攻擊時,會享受掩體掩護。當(dāng)城墻被摧毀后,會依據(jù)城外生物攻擊時的視線是否被遮蔽來決定是否享受掩體掩護。

[Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.

修正了基于幸運效果的技能被過早觸發(fā),并導(dǎo)致戰(zhàn)斗行為不一致的問題。同時也修正了多人游戲中金龍出現(xiàn)幸運一擊導(dǎo)致游戲不能同步的問題

[Fixed] Failed Instant Recall cast does not count as a spellcast on the current day

現(xiàn)在當(dāng)即刻召回魔法失敗時,不再被計算入當(dāng)天已經(jīng)釋放的魔法個數(shù)中

[Fixed] Metamagic Expert skill overrides Paragon`s Master of Magic once Metamagic bonus reaches 5 during a battle

修正了元變魔法專家級在獲得了5點元變魔法點數(shù)后,會超越典范技能中的魔法大師能力效果的問題


Level Design-關(guān)卡設(shè)計

[Added] New skirmish map "Mercators Misfortune"

新對戰(zhàn)地圖:墨卡托的不幸

[Added] New scenario map "Mirym"

新單關(guān)戰(zhàn)役地圖:米爾林

[Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)

新戰(zhàn)斗地圖

[Added] New siege map for underground garrisons (SG_Garrison_Dungeon)

攻擊地下要塞時的新攻城地圖

[Improved] Adventure objects are revealed immediately rather than after a hero takes a step.

冒險地圖上的物體如今會自動揭示,不再需要英雄上前一步

[Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)

戰(zhàn)斗開始/勝利/失敗的觸發(fā)時間調(diào)整,解決最終戰(zhàn)役第二關(guān)無法過關(guān)的Bug

[Fixed] Rotate Army node now properly rotates armies.

部隊現(xiàn)在可以正常旋轉(zhuǎn)

[Fixed] Can no longer select a faction in Scenario lobby

戰(zhàn)役大廳不能選擇陣營

Haven 2: [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.

圣堂第2關(guān),在和瑪斯法對話時按下esc會導(dǎo)致瑪斯法和格洛麗亞不能回到正常的位置

Haven 4: [Fixed] Ship spawned by north east shipyard to be reachable.

圣堂第4關(guān),東北船塢造的船現(xiàn)在可以正常使用

Yeshtar`s Promise: [Fixed] A floating staircase.

伊詩塔的誓約,地圖上有一處浮空臺階

Ice Demon: [Fixed] An issue where two critters shared one tile

冰魔,有兩個生物重疊在一起

Ivan map 2: [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus. [Fixed] Some AOC and mine property from beginning of the map.

伊凡戰(zhàn)役第2關(guān),修復(fù)了玩家擊敗維爾海姆和謝瑪斯后不能繼續(xù)游戲的問題,以及地圖開始時有些控制區(qū)域和礦脈所屬不正常的問題

Dungeon 1: [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.

地牢第1關(guān),修復(fù)了因多次掠奪礦脈導(dǎo)致Organized Crime任務(wù)無法完成的情況


AI-游戲AI

[Improved] AI aggressiveness according to selected AI difficulty

AI進攻性依據(jù)AI等級調(diào)整

[Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases

修正了AI戰(zhàn)斗得分,讓AI更愿意進行某些戰(zhàn)斗

[Improved] AI boldness in regards to engaging neutral armies

AI遭遇中立部隊時會更加無畏

[Improved] AI will try to use Instant Recall when reinforcing its armies

AI會嘗試使用即刻召回技能

[Improved] AI scoring logic for direct damage spells

AI對直接傷害魔法的分值計算進行了修正


Editor-編輯器

[Fixed] issues with the camera

視角問題;

隨機地圖 - RMG

Max player count is correctly set even after switching map size after setting player count.

正確的設(shè)置最大玩家數(shù),即使是在轉(zhuǎn)換地圖大小之后;

Rebalanced the placed neutral armies

重新平衡已放置的野兵;

[Fixed] Blank or incomplete maps cannot be published.

空白和未完成的地圖無法發(fā)布;

[Fixed] Potential scripting issues if heroes are referenced whose properties were changed.

修正某些因為英雄屬性被修改后可能導(dǎo)致的腳本問題;

[Improved] Small Combat Map Size to be 10x10 instead of 8x10

最小戰(zhàn)場地圖的尺寸從8x10改為10x10

腳本編輯器 - Script Editor

New conditions: Hero has Skill, Hero has Spell, Hero has Specialization, Hero has Ability, Hero has Stat, Hero has Affinity, Hero is from Faction, Hero is of Class

一些新的條件判定;

[Fixed] Garrison local guards can be correctly set

關(guān)卡的守衛(wèi)可以正確的設(shè)置了;

[Fixed] Some Trees appearing with incorrect size when using the Foliage tools

修正使用Foliage工具時有些樹的大小錯誤問題;

[Fixed] Some thumbnails of Prop meshes appearing invisible

一些XXX顯示不正常;

[Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip

選擇XXXX之后導(dǎo)致的編輯器崩潰;


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