- 類(lèi)型:策略游戲
- 發(fā)行:Ubisoft
- 發(fā)售:2015-09-29
- 開(kāi)發(fā):Limbic Entertainment
- 語(yǔ)言:繁中 | 英文
- 平臺(tái):PC
- 標(biāo)簽:回合制,戰(zhàn)棋,英雄無(wú)敵系列,英雄無(wú)敵系列
魔法門(mén)之英雄無(wú)敵7 1.3升級(jí)檔更新內(nèi)容介紹攻略
- 來(lái)源:hwposter
- 作者:卡斯特
- 編輯:ChunTian
魔法門(mén)之英雄無(wú)敵7 更新內(nèi)容1.3補(bǔ)丁翻譯說(shuō)明一覽
一般 - General
[Fixed] Minimap quest marker sometimes not disappearing after solving a quest
修正有時(shí)候完成了任務(wù)小地圖上的任務(wù)標(biāo)記沒(méi)有消失的問(wèn)題;
[Improved] Performance on combat map by optimizing GUI and adventure map processes
優(yōu)化GUI以改進(jìn)戰(zhàn)斗地圖上的表現(xiàn),改善冒險(xiǎn)地圖進(jìn)程;
[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly
陰影鏡像和召喚生物的圖標(biāo)以及數(shù)量現(xiàn)在可以正確的顯示了;
[Improved] Memory usage by not loading unneccessary town screen textures and various icons
不必要的城鎮(zhèn)界面圖片材質(zhì)和圖標(biāo)導(dǎo)致的內(nèi)存問(wèn)題;
[Improved] Updated hints during loading screens to fit with current functionalities
更新載入界面的提示的文字信息到現(xiàn)在的版本的正確描述;
多人游戲 - Multiplayer
[Fixed] Several issues where the game goes out of sync during AIs turn
修正一些AI回合時(shí)的同步問(wèn)題;
[Fixed] A crash for multiplayer when flee was used in combat
修正一個(gè)多人游戲時(shí)戰(zhàn)斗中逃跑導(dǎo)致的游戲崩潰問(wèn)題;
[Fixed] Game getting stuck in sim turns when attacking an army without units
修正一個(gè)同步回合時(shí)攻擊沒(méi)有部隊(duì)的英雄導(dǎo)致的游戲卡死問(wèn)題;
平衡 - Balancing
[Improved] Increased celestial resurrection ability effect 50 ->250
昊天使的復(fù)活數(shù)量從50提高到250點(diǎn);
[Improved] Increased base neutral growth rate 20% -> 30%
野兵基礎(chǔ)增長(zhǎng)從20%提高至30%;
[Improved] Sylvan Ranger class now has Grandmaster Destiny
游俠現(xiàn)在可以學(xué)習(xí)終極天命;
關(guān)卡設(shè)計(jì) - Level Design
學(xué)院2,Academy 2
[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World
現(xiàn)在當(dāng)萊拉穿越靈界最后一個(gè)平臺(tái)之后會(huì)被指定;
[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest
讀取存檔之后,玩家可以穿越擋路的巖石,從而導(dǎo)致任務(wù)無(wú)法繼續(xù);
學(xué)院3,Academy 3
[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.
存讀檔之后,玩家擊敗泰坦以后鏡頭會(huì)指向錯(cuò)誤的地方;
[Fixed] An issue in Academy map 3 with one army having a value of 0xp.
地圖上有一支部隊(duì)的經(jīng)驗(yàn)值為0;
[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town
玩家在城門(mén)前時(shí),敵人無(wú)法攻城;
學(xué)院3,Academy 4
[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.
地圖開(kāi)始時(shí),從玩家手中移除瑪剌剎的砍刀;
[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.
對(duì)地圖結(jié)束時(shí)的邏輯進(jìn)行修改,以避免連續(xù)觸發(fā)兩次事件從而導(dǎo)致潛在的問(wèn)題;
[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.
調(diào)整最終幕的劇情,使法哈達(dá)之外的英雄也可以觸發(fā)這段劇情;
[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.
只有法哈達(dá)擊敗卡西姆才能夠觸發(fā)地圖勝利;如果是副英雄擊敗敵人,則無(wú)法完成地圖;
圣堂2,Haven 2
[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all troops from Ymoril"-and therefore bug the Questflow
讀盤(pán)之后,玩家可以不完成任務(wù)就穿過(guò)關(guān)卡;
[Fixed] The Armies in front of the Forts are now garrisoned in the Fort
要塞前的軍隊(duì)現(xiàn)在正常的出現(xiàn)在要塞中;
[Fixed] An area that was showing open on the minimap during the first Dialog is now closed
第一段對(duì)話(huà)中有一個(gè)區(qū)域在小地圖中顯示是開(kāi)放的,現(xiàn)在改為封閉的;
[Improved] Defenders of Hammerfall and House Materia will now end their turns faster
落錘鎮(zhèn)守護(hù)者與構(gòu)質(zhì)學(xué)派的ai現(xiàn)在會(huì)更快地結(jié)束回合;
圣堂4,Haven 4
[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.
杉提瑞山脈上的所有者旗幟不對(duì);
[Fixed] A problem with one of the shipyards not being able to spawn a ship.
有一個(gè)船塢沒(méi)法造船;
亡靈4,Necropolis 4
[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch
在劇情開(kāi)始之前,阻止玩家進(jìn)入Watchers of Yagult,如果玩家載入存盤(pán)后已經(jīng)被困在此區(qū)域內(nèi),現(xiàn)在放置了一個(gè)單項(xiàng)傳送門(mén)可以讓玩家的英雄傳送出去;
據(jù)點(diǎn)1,Stronghold 1
[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.
玩家擊敗阿吉特之后,再次招募阿吉特不會(huì)導(dǎo)致跳過(guò)回合;
[Improved] Weak of Storm got disabled to ensure player can win the last fight.
去掉了風(fēng)暴之周,以確保玩家可以贏得最后一戰(zhàn);
[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)
屬性會(huì)在正確的時(shí)間自動(dòng)修正;
[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)
刪除兩個(gè)過(guò)場(chǎng)中的錯(cuò)誤音效;
[Fixed] Amari has no creatures anymore
阿瑪里不再帶著部隊(duì);
[Fixed] A correct combat map was added to one of the bridges (where it was missing)
加入了一個(gè)橋梁戰(zhàn)斗地圖;
[Fixed] An issue where Ajit would not attack the player
修正了阿吉特不會(huì)進(jìn)攻玩家的問(wèn)題;
[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame
修正了讀盤(pán)后玩家沒(méi)法進(jìn)入瀑布后區(qū)域的問(wèn)題;
據(jù)點(diǎn)3,Stronghold 3
[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back
英雄大廳現(xiàn)在只提供5個(gè)英雄,以確保伊瑪尼回歸后,玩家不會(huì)有多于8個(gè)英雄;
[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed
東邊的巢穴現(xiàn)在會(huì)有正確的外觀、名字,并且只提供特定的冠軍單位;
[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace
把龍炎火舌替換成龍牙項(xiàng)鏈;
[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)
沙塵暴效果現(xiàn)在會(huì)在伊瑪尼回歸后正確地作用于進(jìn)攻者;(對(duì)現(xiàn)有存檔中的問(wèn)題也進(jìn)行了修正)
[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him
探子在被發(fā)現(xiàn)之后,如果再次進(jìn)入戰(zhàn)場(chǎng)迷霧中,會(huì)自動(dòng)揭示其位置;
[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame
讀盤(pán)之后,玩家和AI可以進(jìn)入Ninakula;
森林2,Sylvan 2
[Fixed] Two floating Objects were placed properly
兩個(gè)海上物品目前放置在正確的位置上;
[Improved] Disabled Week of Storm to ensure balance in the first fight
取消風(fēng)暴之周,以確保第一次戰(zhàn)斗的平衡;
森林2,Sylvan 3
[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable
Between Shadris and Sorleth任務(wù)過(guò)場(chǎng)現(xiàn)在可以跳過(guò);
地牢2,Dungeon 2
[Improved] One of the underground entrances is now more visible as it was quite hidden before
其中一個(gè)地下城入口現(xiàn)在變得更顯眼了;
[Improved] Gossipmonger quest cinamatic tweaked to work properly
Gossipmonger任務(wù)的鏡頭現(xiàn)在正常運(yùn)作;
終章1,F(xiàn)inal 1
[Improved] There is now minimap tracking for the "Peace Offering" quest
小地圖現(xiàn)在標(biāo)記出Peace Offering任務(wù)的位置;
[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction
如果玩家使用諾爾溫完成Heart and Soul后,會(huì)在諾爾溫轉(zhuǎn)換陣營(yíng)后繼續(xù)選擇該英雄;
[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest
現(xiàn)在,如果玩家在完成Heart and Soul任務(wù)后選擇回城,可以正常的完成該任務(wù);
終章1,F(xiàn)inal 2
[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.
Andras of Raven任務(wù)完成后,有一句對(duì)白錯(cuò)誤;
伊詩(shī)塔的承諾,Yeshtar`s Promise
[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)
修正兩個(gè)視角問(wèn)題;(鏡頭穿過(guò)地下,寶箱穿過(guò)地下)
[Fixed] A wrong soundfile was removed
移除一個(gè)錯(cuò)誤音效;
[Fixed] The arena will now also give 10 Defense
競(jìng)技場(chǎng)現(xiàn)在額外增加10防御;
[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)
如果玩家已經(jīng)完成主任務(wù),那么可以在讀盤(pán)后完成地圖;(之前版本中,讀盤(pán)后還需要過(guò)一回合才能完成地圖)
[Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame
玩家在讀盤(pán)后,可以關(guān)閉“選擇區(qū)域”選項(xiàng);
索梅爾和伊弗里特的故事,The Story of Solmyr and the Efreet
[Fixed] The Dragon Nexus is now reachable
龍脈現(xiàn)在可以到達(dá);
冰魔,Ice Demons
[Fixed] Hero passes no longer through a bridge
英雄現(xiàn)在不能穿過(guò)橋梁;
木材戰(zhàn)爭(zhēng),The Timber War
[Fixed] Player no longer loses map if he only loses the city of Tyloth
玩家丟掉Tyloth城后不再導(dǎo)致游戲失敗;
[Fixed] Hole in landscape fixed
修正一個(gè)地形漏洞;
[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war
增加地形高度,以防止玩家看出戰(zhàn)爭(zhēng)迷霧外的場(chǎng)景;
[Fixed] The user received the same message twice if he gets close to both bridges on the map
玩家靠近橋后,會(huì)連續(xù)兩次出現(xiàn)同一段消息;
[Improved] Map trigger was moved to the other side of the bridge
地圖觸發(fā)器挪到橋的另一邊;
遭遇戰(zhàn) - Skirmish
[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
修正荒夷海地圖部分游戲效果和視覺(jué)效果;
[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings
修正紛爭(zhēng)廢墟地圖有些植物穿過(guò)了建筑的問(wèn)題;
[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
干枯之地地圖新特性,地圖早的其它中立城絕對(duì)不會(huì)和你初始主城的種類(lèi)相同,以避免多人地圖出現(xiàn)不平衡;
[Improved] Some water areas were polished on dungeons and minions
對(duì)地下城與仆從地圖的一些水域進(jìn)行改進(jìn);
[Improved] Camera behaviour tweaks on dungeons and minions
調(diào)整地下城與仆從地圖的視角活動(dòng)方式;
編輯器 - Editor
[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
隨機(jī)城鎮(zhèn)/兵種/要塞/兵種產(chǎn)地現(xiàn)在可以設(shè)置為和指定城不同種族;
Random Artifacts:Added item set and tier options
隨機(jī)寶物:添加套裝和和等級(jí)選項(xiàng);
[Improved] Script Editor - 腳本編輯器
Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".
對(duì)“攻擊部隊(duì)”,“旋轉(zhuǎn)部隊(duì)”,“接觸建筑”,“移動(dòng)到部隊(duì)”,“移動(dòng)到建筑”和“移動(dòng)到格子”動(dòng)作添加使軍隊(duì)開(kāi)始XXX支持Added "Timer" trigger, condition, and action
添加計(jì)時(shí)器觸發(fā)器,條件和動(dòng)作;
Added new actions "Add random Hero Artifact", "Add Skill to Hero", "Learn Spell for [Improved] Hero" and "Add/Remove/Set Hero EXP"
添加新動(dòng)作,“給英雄添加隨機(jī)寶物”,“給英雄添加技能”,“給英雄學(xué)習(xí)魔法”和“增加/減少/設(shè)置英雄經(jīng)驗(yàn)值”;
Added pickup sound and floating text for actions that give items to heroes
英雄添加寶物時(shí)增加拾取音效和浮動(dòng)文本提示;
Added "Collected specific army" trigger
添加“收集特定部隊(duì)”觸發(fā)器;
[Fixed] Campaign Editor - 戰(zhàn)役編輯器
Fixed "Map could not be found" issue
修正“無(wú)法找到地圖”問(wèn)題;
Fixed crash when saving a campaign after having switched maps in the editor
修正一個(gè)在換了地圖后保存戰(zhàn)役導(dǎo)致的游戲崩潰問(wèn)題;
[Improved] Kismet:Split H7Actions, H7Conditions and H7Trigger into multiple categories to reduce the list sizes
分拆“動(dòng)作”“條件”“觸發(fā)器”至不同的分類(lèi),以縮短列表;
[Fixed] Custom Campaigns:Fixed hero transfer from one map to the next, which was broken when the hero`s properties were changed before
自定義戰(zhàn)役:修正英雄信息傳遞到下一地圖時(shí)因?yàn)橹靶薷倪^(guò)英雄屬性導(dǎo)致的問(wèn)題;
[Fixed] Minimap disappearing on performing Ctrl Middle Mouse
修正Ctrl 鼠標(biāo)滾輪導(dǎo)致的小地圖消失;
[Improved] Removed erasing functionality of the terrain painting tool since Unreal Engine 3 only supports it when a texture is not at full density, which limits its usefulness.
移除消除地形涂抹工具;
[Improved] Flotsam contains the correct resources (Gold and Wood)
海上漂浮物現(xiàn)在獲取正確的資源(金幣和木材);
游戲機(jī)制 - Gameplay Mechanics
[Fixed] Pixies and Sprites applying debuffs twice.
修正花精和花妖會(huì)被負(fù)面狀態(tài)疊加兩次的問(wèn)題;
[Fixed][Skills/Abilities] Bought spell scrolls are not reset after selecting fight again
購(gòu)買(mǎi)來(lái)的魔法卷軸在選擇再次戰(zhàn)斗時(shí)沒(méi)有重置的問(wèn)題;
[Fixed] Random skilling: 2 abilities should not be from the same skill
隨機(jī)技能:隨機(jī)出來(lái)的2個(gè)子技能不會(huì)是同一個(gè)技能系下的;
[Fixed] [Skills/Abilities] The Justicar unit will skip its turn if it uses the Opportunity Retaliation before its turn in the round
修正如果誅罪官在行動(dòng)之前就用過(guò)借機(jī)反擊會(huì)導(dǎo)致的自身回合被自動(dòng)略過(guò)的問(wèn)題;
[Fixed] The user`s units can appear in a manual combat even if they cannot be controlled in certain conditions
修正一個(gè)本應(yīng)無(wú)法控制的單位出現(xiàn)在手動(dòng)戰(zhàn)斗中的問(wèn)題;
[Fixed] The Morale and Luck Icon are triggered after the turn of the Sun Deer
修正日鹿結(jié)束回合后觸發(fā)的士氣與幸運(yùn)圖標(biāo);
[Fixed] [Combat] Centaurs use maneuver while week of storms
修正風(fēng)暴之周人馬使用規(guī)避的問(wèn)題;
[Fixed] Accuracy not working in morale turn
修正箭無(wú)虛發(fā)在士氣回合無(wú)效的問(wèn)題;
[Fixed] Improper behaviour can be seen when the player orders a caravan of creatures from any captured town hall or dwelling in the map Irresponsible War
不負(fù)責(zé)任的戰(zhàn)爭(zhēng)地圖中,當(dāng)玩家從占領(lǐng)的城用篷車(chē)運(yùn)輸后力時(shí)可以看到的不正確行為;
[Fixed] Creatures with the "Strike and Return" ability can make the same space available to all other friendly creatures ignoring the rule of limited movement
修正有攻擊后返回能力的兵種會(huì)使的某些格子無(wú)視最大移動(dòng)力讓友軍進(jìn)入的問(wèn)題;
[Fixed] Warfare units have no `getting-hit` animations
修正軍備單位沒(méi)有被攻擊的動(dòng)畫(huà)的問(wèn)題;
[Fixed] The siege warfare unit shoots a second time even if the targeted area is destroyed
修正攻城軍備單位對(duì)同一目標(biāo)攻擊兩次即使目標(biāo)已被摧毀的問(wèn)題;
[Fixed] The Tsunami spell can place creature stacks one on top of the other when cast by the AI
修正AI施放海嘯魔法時(shí)會(huì)導(dǎo)致兵種被重疊的問(wèn)題;
[Fixed] The dimension portal does not trigger combat when guarded on the other side
修正穿過(guò)傳送門(mén)時(shí)對(duì)面有守衛(wèi)但不會(huì)觸發(fā)戰(zhàn)斗的問(wèn)題;
[Fixed] Metamagic rank increase is not working
修正元變魔法的魔法等級(jí)不能提升的問(wèn)題;
[Fixed] Entangling roots don`t make the hit creature unable to move
修正纏繞之根沒(méi)有使擊中的兵種無(wú)法移動(dòng)的問(wèn)題;
[Fixed] "Poison Cloud" spell will give damage to any unit
修正毒云會(huì)傷害所有單位的問(wèn)題;
[Fixed] Incapacitated enemy creatures don`t skip their next turn
喪失行動(dòng)能力的兵種沒(méi)有自動(dòng)略過(guò)回合的問(wèn)題;
[Fixed] Resurrection ability of the Celestial is not working when an enemy unit is in melee range
[Fixed] Celestial`s resurrection ability does not work when engaged in melee
修正昊天使的復(fù)活能力在被貼身時(shí)無(wú)法使用的問(wèn)題;
[Fixed] The Celestial Resurrection Ability kills friendly creatures instead of reviving them when the hero has the Reinforcements untimate
修正天使的復(fù)活能力對(duì)援軍狀態(tài)的兵種使用時(shí)不是復(fù)活而是殺死的問(wèn)題;
[Fixed] Hybrid Warfare unit skips second action when attacking first and "Artillery", "Artillery Barrage" is skilled
修正混合類(lèi)的軍備單位在學(xué)了彈道炮術(shù)和炮擊彈幕后第二擊被略過(guò)的問(wèn)題;
[Fixed] Fire Wall will be casted elsewhere in certain conditions
修正某些條件下火墻會(huì)被施放到非指定地點(diǎn)的問(wèn)題;
[Fixed] The legionnaire will receive the same Debuff as the unit he is shielding receives
修正軍團(tuán)衛(wèi)會(huì)受到和他保衛(wèi)的單位某些同樣的debuff的問(wèn)題;
[Fixed] Moving the first creature available in a combat after it was previously put on Wait will display incorrect tiles during the next combat turn
修正等待后移動(dòng)可能會(huì)導(dǎo)致的第二回合移動(dòng)范圍顯示不正確的問(wèn)題;
[Fixed] Firewall is not cast where it should on 2X2 units
修正火墻施放在大體積生物上時(shí)錯(cuò)位的問(wèn)題;
[Fixed] In moral turn the "wait" option needs to be disabled
修正士氣回合沒(méi)有屏蔽等待的問(wèn)題;
[Fixed] Game gets stuck when the user orders one hero to collect a treasure chest and spams on his second hero hud just before the pop up of gold/xp appears
修正一個(gè)你的英雄在拾取寶箱的同時(shí)???第二個(gè)英雄導(dǎo)致的游戲卡死問(wèn)題;
[Fixed] Enraged Cyclops ability "Fiery Eye" is not greyed out when an enemy creature its near him
修正當(dāng)怒目獨(dú)眼被近身時(shí)遠(yuǎn)程技能沒(méi)被屏蔽的問(wèn)題;
[Fixed] Spells cast during the Clarity skill`s second turn show negative values
修正心領(lǐng)神會(huì)第二次施法時(shí)出現(xiàn)的負(fù)數(shù)值問(wèn)題;
[Fixed] The Face of Fear spell does not work as intended
修正恐嚇面容沒(méi)有正確的運(yùn)作的問(wèn)題;
[Fixed] Deployment of the local guard is not possible if a stack from the main army is split during tactics
修正在守城時(shí)分隊(duì)導(dǎo)致的無(wú)法放置本地戍衛(wèi)的問(wèn)題;
特效 - SFX
[Improved] Sound is now played when the spirit gate is activated after interacting with Anastasya on AM_Final_Map1
終章1,靈魂之門(mén)在與安娜斯塔西婭交互后的音效現(xiàn)在可以播放了;
[Fixed] A new quest sound was played when the camera reveals Kente on AM_Final_Map1
終章1,修正當(dāng)鏡頭切向肯特時(shí)會(huì)有一個(gè)新的任務(wù)音效播放;
[Fixed] Sound is now played when activating Spider Obelisks in Necro map 2
亡靈2,修正激活蜘蛛方尖塔時(shí)現(xiàn)在會(huì)播放音效了;
[Fixed] The music ends and doesn`t resume, during the battle with Yasir, on am_stronghold_map4
據(jù)點(diǎn)4,修正與亞西爾的戰(zhàn)斗結(jié)束后戰(zhàn)斗音樂(lè)仍不停止的情況;
[Fixed] Selection SFX is not present when selecting a creature in Army Recruitment Page
修正選取特效在招募界面選取生物時(shí)失效的問(wèn)題;
[Fixed] Basic ambience sounds aren`t changing during npc scenes
修正在NPC過(guò)場(chǎng)氛圍音效不會(huì)改變的問(wèn)題;
[Fixed] Wrong voiceover is played after completing the "Raven Wings" quest
在完成任務(wù):"Raven Wings"后會(huì)播放錯(cuò)誤的音效;
[Fixed] Rubble sound effects can be heard when the narration with Kibwe is closed, after the wizard statue falls, on am_stronghold_map1
據(jù)點(diǎn)1,修正Kibwe敘事時(shí)法師雕像倒下后,廢墟的音效可以播放了;
[Fixed] Ivan has no movement sound on AM_Final_Map1
終章1,修正伊凡沒(méi)有移動(dòng)音效的問(wèn)題;
[Fixed] The Adventure Speed setting influences audio playback on Combat Maps
冒險(xiǎn)地圖速度設(shè)置會(huì)影響戰(zhàn)斗地圖的音效回放;
[Fixed] The "Time Stasis" spell SFX is corrupted
法術(shù)“時(shí)間停滯”的特效損壞;
[Fixed] Battle SFX can be heard in a multiplayer combat of two other players (while you only see the static progress screen)
多人游戲中,你的戰(zhàn)斗音效可以被正處于等待屏幕的其他玩家聽(tīng)到;
[Fixed] There is no SFX audible when clicking on the arrows of the Scroll bar in Heropedia
點(diǎn)擊Heropedia的滾動(dòng)條時(shí)沒(méi)有音效;
[Fixed] Ambient sounds are not heard on the town screen but resume when options are accessed
在城鎮(zhèn)界面沒(méi)有音效,但訪(fǎng)問(wèn)選項(xiàng)后會(huì)恢復(fù);
[Fixed] No specific sound is played when the player selects different skills
當(dāng)玩家選取特定技能時(shí)沒(méi)有特殊音效;
[Fixed] No specific sounds are played when the user adjusts the recruit screen creature quantity slider
當(dāng)玩家拖動(dòng)生物招募的滑塊時(shí)沒(méi)有特殊音效;
[Fixed] There is no sound when choosing between the "max" and "TR" buttons in the marketplace
在市場(chǎng)界面選擇max和TR之間的選項(xiàng)時(shí)沒(méi)有特殊音效;
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