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FIFA系列各項(xiàng)數(shù)值的真實(shí)作用 FIFA里名詞是什么意思

時(shí)間:2017-07-19 17:33:57
  • 來源:land1122
  • 作者:奧丁之淵
  • 編輯:奧丁之淵
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Acceleration

加速能力

This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

這玩意就是說一個(gè)球員需要多少時(shí)間才能達(dá)到他的最高速度,所以(觀察這項(xiàng)屬性時(shí))需要和沖刺速度一起考慮。有些球員加速極快但沖刺速度卻只是平平,對(duì)他們來說,加速能力也就是用來逗逗悶子的東西 ╮(╯▽╰)╭ 一個(gè)球員如果沖刺也跑不了多塊那他加速再快又有毛用呢?

Agility

敏捷

Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

擁有高敏捷的球員可以表演各種雜耍式的射門和解圍,同時(shí),敏捷這屬性也對(duì)帶球能力有影響。如果你有一個(gè)球員喜歡帶球亂竄,敏捷性就是對(duì)他來說很重要的屬性。越高越好,敏多不愁。

Balance

平衡

This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

這是另一項(xiàng)會(huì)對(duì)球員帶球能力產(chǎn)生影響的屬性,其實(shí),這屬性會(huì)決定你操作一個(gè)球員時(shí)的“手感”。如果你的敏捷平衡雙高,那你就可以把每個(gè)技術(shù)動(dòng)作做得極為極流暢,這樣就可以在對(duì)方防線的緊逼中進(jìn)進(jìn)出出(←想歪了的絕對(duì)是壞孩子!)。并且,高敏捷和高平衡評(píng)價(jià)的意味著一個(gè)球員可以行動(dòng)的更快——即使你有個(gè)速度加速雙95+的貨但丫平衡敏捷不太利索,你在操作他時(shí)仍然會(huì)感到很“鈍”。如果你在尋找一個(gè)有潛力的球員時(shí),記住,他的敏捷和平衡能力是很重要的。這就是為什么你有時(shí)用錢砸來一堆飛快的田徑選手,結(jié)果發(fā)現(xiàn)他們手感很鈍一點(diǎn)也不好用。

Jumping

彈跳

Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more header**ut, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

簡單易懂,一個(gè)球員能蹦跶多高。當(dāng)你想找個(gè)球員為你贏得更多爭頂時(shí),像速度這種能力就毛線用處沒有了。舉例,一個(gè)空中能力強(qiáng)的球員需要彈跳、力量、侵略性以及頭球精度。

Reactions

反應(yīng)

This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

這也決定了球員的手感。越高,就越容易用—這是個(gè)帶球方面的關(guān)鍵屬性。

Sprint Speed

沖刺速度

You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

這玩意還用解釋么?我知道你們都懂。在關(guān)注沖刺速度時(shí),記得這東西單獨(dú)看沒有意義,要和加速能力、敏捷、平衡以及反應(yīng)一起觀察。

Stamina

耐力

This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

這東西在FIFA 12中意義重大。真實(shí)傷病系統(tǒng)加入游戲后,注意你的球員的體力殘余便變得很重要,累劈了的家伙會(huì)受傷的哦親 ╮(╯▽╰)╭ 在游戲過程中,耐力也會(huì)影響一個(gè)球員在兩場比賽之間體力回復(fù)的速度。我在經(jīng)理模式中有個(gè)球員經(jīng)常要求休息因?yàn)樗嫌X得累 —因?yàn)樗强拥哪土?mdash; 這真心很煩。

FIFA系列各項(xiàng)數(shù)值的真實(shí)作用 FIFA里名詞是什么意思

Strength

力量

Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

另一個(gè)在FIFA 12里非常重要的屬性。你球員的力量將決定他們?cè)谏眢w接觸中的表現(xiàn),所以一個(gè)很高的力量評(píng)價(jià)對(duì)球員進(jìn)行防守時(shí)的表現(xiàn)是有重要影響的。這也意味著你至少該有一個(gè)力量型的前鋒,讓你可以在與后衛(wèi)的對(duì)抗中獲得機(jī)會(huì)。

Aggression

侵略性

This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

這和力量一起作用;你經(jīng)常發(fā)現(xiàn)很多球員力量侵略俱高,而不是一個(gè)高另一個(gè)沒有。侵略性高的球員更容易贏下?lián)寯啵踩菀捉o對(duì)方任意球。

Att. Position

進(jìn)攻跑位

This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

進(jìn)攻跑位決定了一個(gè)球員在進(jìn)攻時(shí)尋找以及穿插到空擋位置的能力。這屬性越高,一個(gè)球員就越容易出現(xiàn)在對(duì)方的危險(xiǎn)地帶得球。

Interceptions

攔截能力

This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

這屬性相比你手動(dòng)控制的球員來說,對(duì)于AI控制的隊(duì)員更有用,這會(huì)決定他們閱讀比賽并攔截傳球的能力。如果你看到一名球員伸腿或者做出一些出人意料的動(dòng)作來攔截一個(gè)傳球,他們往往具有較高的攔截能力。

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  • 發(fā)售:2017-09-29(PC)
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