《紀(jì)元1404:探索的開端》旗艦FlagShip修改詳細(xì)方法
- 來(lái)源:geai
- 作者:newtype2001
- 編輯:ChunTian
anno1404發(fā)布了一段時(shí)間了,可能是漢化沒(méi)出的原因吧,大家的關(guān)注還在沉船和東印度上,每次登陸論壇總要看看有沒(méi)有最新的心得和左賢王漢化,但每次都失望而歸。
經(jīng)過(guò)不斷的摸索,我發(fā)一個(gè)旗艦“FlagShip”的修改,希望拋磚引玉,能看到更多的好貼。
如果有不正確的地方,或者大家覺(jué)得太小兒科了敬請(qǐng)諒解。
修改文件\data\config\game\assset.xml
說(shuō)明:修改的是游戲開始時(shí)就有的旗艦,特征是生命600,攻擊6點(diǎn),貨倉(cāng)4格,寶物欄2個(gè)
大家使用時(shí)將“//”和之后的注釋去掉
查找關(guān)鍵字“<GUID>15912</GUID>”,15912就是旗艦的編號(hào)
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>20</SeaStrength>//新添加的,原句采用默認(rèn)設(shè)置
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>//制造價(jià)格,因?yàn)闆](méi)有定義制造地方,設(shè)了也沒(méi)用
</BuildCost>
<Hitpoints>
<MaxHitpoints>1000</MaxHitpoints>//生命值,原來(lái)是600
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>//寶物欄,改成3也可以,但是顯示不出來(lái),而且寶物放上去就拿不下來(lái)
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\flagship\n_flagship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>50</SelfHealingPointsPerMinute>//新添加的,自動(dòng)修理功能,每分鐘50點(diǎn),借鑒海盜船
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>//視野,沒(méi)必要修改
<DestructionConfig>data\graphics\units\ships\north\flagship\n_flagship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>//攻擊距離,沒(méi)必要修改
<DamagePerSecond>10</DamagePerSecond>//傷害,原來(lái)是6
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>60</PursuitAttackRangePercentage>//估計(jì)是命中率,沒(méi)有修改
</ShipCombat>
<Standard>
<Name>Flagship</Name>//船類型,這里是旗艦
<GUID>15912</GUID>//船ID號(hào),如果你要修改船塢能制造的船,就要留意這個(gè)
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>//NPC出售價(jià),沒(méi)有關(guān)注過(guò),改高了自己買不起
<MinTradingPrice>4600</MinTradingPrice>//同上
<MaxTradingPrice>4600</MaxTradingPrice>//同上
</TradingPrice>
<Transport>
<SlotCount>4</SlotCount>//船艙數(shù)量,沒(méi)有修改,可以改成6
<SlotCapacity>100</SlotCapacity>//新添加的,定義每個(gè)艙室裝載量為100
</Transport>
<Walking>
<WalkingSpeed>16000</WalkingSpeed>//速度,原來(lái)是14500
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
以上就是我的修改,這樣一來(lái),旗艦就更好用了。
但是,當(dāng)隨著隱藏的SilverShip和GoldShip被解開,我們可以使用這兩種船開局時(shí),上面的設(shè)置就不起作用了,
因?yàn)樗麄兊呐渲梦募遣煌模韵戮褪恰癆chievementship”(金船)和“Preordership”(銀船)。
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>40</SeaStrength>
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>
</BuildCost>
<Hitpoints>
<MaxHitpoints>2000</MaxHitpoints>
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\achievement_ship\n_achievement_ship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>200</SelfHealingPointsPerMinute>
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>
<DestructionConfig>data\graphics\units\ships\north\achievement_ship\n_achievement_ship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>
<DamagePerSecond>20</DamagePerSecond>
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>80</PursuitAttackRangePercentage>
</ShipCombat>
<Standard>
<Name>Achievementship</Name>
<GUID>15923</GUID>
<Versions>Anno1404;Beta01;Beta02;Demo01;Demo02;Addon01;Addon02;BETA_TEXTURE_NONE</Versions>
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>
<MinTradingPrice>4600</MinTradingPrice>
<MaxTradingPrice>4600</MaxTradingPrice>
</TradingPrice>
<Transport>
<SlotCount>6</SlotCount>
<SlotCapacity>500</SlotCapacity>
</Transport>
<Walking>
<WalkingSpeed>24000</WalkingSpeed>
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
<Asset>
<Template>WarShip</Template>
<Values>
<AIInfos>
<SeaStrength>30</SeaStrength>
</AIInfos>
<BuildCost>
<MoneyCost>3500</MoneyCost>
</BuildCost>
<Hitpoints>
<MaxHitpoints>1500</MaxHitpoints>
</Hitpoints>
<InfoLayer />
<ItemContainer>
<Sockets>
<Ship>2</Ship>
</Sockets>
</ItemContainer>
<KIModule />
<MaintenanceCost />
<Mesh>
<ShowGlyph>1</ShowGlyph>
</Mesh>
<Object>
<Variations>
<Item>
<Filename>data\graphics\units\ships\north\preorder_ship\n_preorder_ship.cfg</Filename>
</Item>
</Variations>
<NamePool>OccidentShip</NamePool>
</Object>
<ObjectSpawner />
<RepairShips>
<SelfHealingPointsPerMinute>100</SelfHealingPointsPerMinute>
</RepairShips>
<Selection />
<Ship>
<VisionRadius>40</VisionRadius>
<DestructionConfig>data\graphics\units\ships\north\preorder_ship\n_preorder_ship_damaged.cfg</DestructionConfig>
<ShipClaimNeeded>0</ShipClaimNeeded>
<LoadFactor>819</LoadFactor>
<DamageFactor>3072</DamageFactor>
<ShipMoveSound>2607</ShipMoveSound>
<ShipIdleSound>2610</ShipIdleSound>
<ShipTurnSound>2628</ShipTurnSound>
<ShipDestroySound>2633</ShipDestroySound>
</Ship>
<ShipCombat>
<AttackRange>15</AttackRange>
<DamagePerSecond>15</DamagePerSecond>
<AttackAngle>90</AttackAngle>
<ShipProjectileGUID>11501</ShipProjectileGUID>
<PursuitAttackRangePercentage>70</PursuitAttackRangePercentage>
</ShipCombat>
<Standard>
<Name>Preordership</Name>
<GUID>15951</GUID>
<Versions>Anno1404;Beta01;Beta02;Demo01;Demo02;Addon01;Addon02;BETA_TEXTURE_NONE</Versions>
</Standard>
<TradingPrice>
<BaseGoldPrice>4600</BaseGoldPrice>
<MinTradingPrice>4600</MinTradingPrice>
<MaxTradingPrice>4600</MaxTradingPrice>
</TradingPrice>
<Transport>
<SlotCount>5</SlotCount>
<SlotCapacity>200</SlotCapacity>
</Transport>
<Walking>
<WalkingSpeed>20000</WalkingSpeed>
<TurnRadiusMinimum>256</TurnRadiusMinimum>
<TurnDeceleration>2300</TurnDeceleration>
</Walking>
</Values>
</Asset>
修改結(jié)果大致為:生命1500(銀)2000(金),攻擊15點(diǎn)(銀)20點(diǎn)(金),貨倉(cāng)5格(銀)6格(金),
艙室裝載量200(銀)500(金),速度2000(銀)2400(金),修理100(銀)200(金)。
另外說(shuō)一下,當(dāng)使用銀船開局時(shí),電腦使用的還是FlagShip,你可以到海盜港刷開戰(zhàn)的那個(gè)許可書和接鉉的鉤子,把FlagShip搶過(guò)來(lái)。銀船強(qiáng)大得多,可以直接掛鉤。
如果實(shí)在想玩金船,可以修改小船廠和大船廠,讓它們可以生產(chǎn)銀船和金船,不過(guò)敵人也會(huì)造。
小船廠(第3個(gè)是銀船)
<ShipProduction>
<Assortment>
<Item>
<ShipGUID>15913</ShipGUID>
<ProductionTime>45000</ProductionTime>
<TooltipGUID>155016</TooltipGUID>
</Item>
<Item>
<ShipGUID>15915</ShipGUID>
<ProductionTime>90000</ProductionTime>
<TooltipGUID>155017</TooltipGUID>
</item>
<Item>
<ShipGUID>15951</ShipGUID>
<ProductionTime>90000</ProductionTime>
</item>
</Assortment>
</ShipProduction>
大船廠(第3個(gè)是金船)
<ShipProduction>
<Assortment>
<Item>
<ShipGUID>15914</ShipGUID>
<ProductionTime>120000</ProductionTime>
<TooltipGUID>155018</TooltipGUID>
</Item>
<Item>
<ShipGUID>15916</ShipGUID>
<ProductionTime>150000</ProductionTime>
<TooltipGUID>155019</TooltipGUID>
</item>
<item>
<ShipGUID>15923</ShipGUID>
<ProductionTime>150000</ProductionTime>
</Item>
</Assortment>
</ShipProduction>
因?yàn)闆](méi)有相關(guān)的<TooltipGUID>號(hào)碼,所以看不到所需的金額和材料,不過(guò)應(yīng)該可以制造。
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