《雙點醫(yī)院》全控制臺指令一覽 有哪些控制臺指令
- 來源:3DM論壇
- 作者:風(fēng)卷殘翼
- 編輯:櫻小路朝日
先前小編為各位玩家?guī)砹?a target="_blank" href="http://m.shiweihua673.cn/games/twopointhospital/">雙點醫(yī)院這款游戲的Debug控制臺的開啟方法,不知道各位玩家是否已經(jīng)掌握了其方法?不過光知道控制臺的開啟方法,不知道指令也是沒有意義的,那么游戲中都有哪些指令?都能實現(xiàn)哪些效果呢?廢話不多說,一起來看看吧!
全控制臺指令一覽
控制臺開啟方法:點我進(jìn)入
控制臺指令大全文件下載:鏈接在這
AddStaffXP XX 給員工加XX經(jīng)驗
ClearQualifications 刪除人物技能
AssignQualification +技能ID技能級數(shù)=增加選定人物技能(如下)
助理
AssignQualification 營銷學(xué) 最高5級
AssignQualification 客戶服務(wù) 最高5級
醫(yī)生/護(hù)士
AssignQualification 診斷 最高5級
AssignQualification 全科診斷 最高5級
AssignQualification 遺傳學(xué) 最高1級
AssignQualification 精神學(xué) 最高5級
AssignQualification 放射學(xué) 最高1級
AssignQualification 研究 最高5級
AssignQualification 外科學(xué) 最高5級
AssignQualification 治療 最高5級
AssignQualification 注射 最高1級
AssignQualification 藥房 最高1級
AssignQualification 病房 最高5級
通用
AssignQualification 體力培訓(xùn) 最高1級
AssignQualification 情商學(xué) 最高1級
AssignQualification 臨床交流 最高1級
AssignQualification 工作激情 最高1級
AssignQualification 培訓(xùn)達(dá)人班 最高1級
勤雜工
AssignQualification 捉鬼 最高1級
AssignQualification 維護(hù) 最高5級
AssignQualification 機(jī)械升級 最高5級
ClearTraits 刪除人物特質(zhì)
AssignTrait +特質(zhì)ID=添加選定人物特質(zhì)(如下)
AssignTrait 好辯
AssignTrait 無聊
AssignTrait 魅力十足
AssignTrait 臟臟的
AssignTrait 藝人
AssignTrait 邪惡本性
AssignTrait 有趣的人
AssignTrait 園藝高手
AssignTrait 餓怒癥
AssignTrait 樂觀主義者
AssignTrait 悶悶不樂
AssignTrait 治愈者
AssignTrait 小潔癖
AssignTrait 美顏心悸
AssignTrait 激勵者
AssignTrait 懶人
AssignTrait 一學(xué)就會
AssignTrait 笨拙
AssignTrait 垃圾制造者
AssignTrait 精神抖擻
AssignTrait 瞌睡蟲
AssignTrait 討厭鬼
AssignTrait 粗俗不堪
AssignTrait 我很貴
AssignTrait 我很便宜
AssignTrait 戀愛狂
AssignTrait 急性子
AssignTrait 老師
AssignTrait 不知疲倦
AssignTrait 廁怒癥
AssignTrait 不講衛(wèi)生
AssignTrait 無精打采
AssignTrait 膀胱不好
游戲內(nèi)主要修改
ModifyBalance", "Changes bank balance by some amount", "ModifyBalance Amount, e.g. ChangeBalance -100 直接改顯示余額
EarnMoney", "Change bank balance by some amount, and counts as earned", "EarnMoney Amount, e.g. EarnMoney -100" 余額增加收入金錢
SetSpeedMax", "Sets the speed to max", "SetSpeedMax 游戲速度設(shè)到最快。不知道最大是多少。
SetSpeedMin", "Sets the speed to min", "SetSpeedMax 設(shè)到最慢游戲速度
SetSpeedDefault", "Sets the speed to default (1x)", "SetSpeedMax" 設(shè)置普通游戲速度
SpawnPatient", "Spawns a patient next frame", "SpawnPatient 下一幀位置生成病人
SpawnSomePatients", "Spawns some (default 16) patients", "SpawnSomePatients [number] 生成默認(rèn)數(shù)量16個病人
SpawnOnePatientWithEachIllness", "Spawns one patient with each illness", "SpawnOnePatientWithEachIllness 生成帶已知的每種病癥的病人各一個
SpawnGhost", "Spawns a ghost", "SpawnGhost 隨機(jī)生成鬼混
SpawnGhostAtCursor", "Spawns a ghost at the cursor", "SpawnGhostAtCursor 鼠標(biāo)位置生成鬼混
Die", "Make all characters dead", "Die 所有角色死亡
Poop", "Make all characters have an accident", "Poop 所有角色遭遇意外(比如摔倒等)
Sick", "Make all characters throw up", "Sick 所有角色嘔吐
Thirsty", "Make all characters suddenly super thirsty", "Hungry 所有角色特別渴
Hungry", "Make all characters suddenly super hungry", "Hungry 所有角色特別渴
PixelateCharacter", "Makes the selected character pixelated", "PixelateCharacter 把選中的人物 像素化(8位癥)
ApplyCharacterMask", "Apply Character Mask", "Apply Character Mask 沒懂
SpawnMonoBeast", "Spawns a MonoBeast at the cursor location", "SpawnMonoBeast 生成藏霉怪
RadioSkipToEnd", "Skips to the last 10 seconds of a song.", "RadioSkipToEnd 當(dāng)前BGD跳到播放最后10秒
ModifyReputation", "Changes special reputation by some amount", "ModifyReputation Amount, e.g. ModifyReputation -100 修改聲譽
CreateStaffChallenge", "Instantly creates a new staff challenge", "CreateStaffChallenge" 生成員工挑戰(zhàn)
DumpStaffWorkScehdule", "Dumps out a log of all jobs in the work scheduler", "DumpStaffWorkScehdule 放棄所有的員工職責(zé)設(shè)置,即你改過的員工全部置空還是恢復(fù)全部我也不清楚
SetDayOfMonth", "Sets the day of the month", "SetDayOfMonth [Day] 設(shè)定幾號。。1號發(fā)工資哦
SetMonthOfYear", "Sets the month of the year", "SetMonthOfYear [Month] 設(shè)定月份
SetYear", "Sets the year number", "SetYear [Year]" 設(shè)定年份
[collapse=DEBUG相關(guān)修改] [/collapse]
SetDebugFlyCameraEnabled", "Sets whether debug fly camera is active", "SetDebugFlyCameraEnabled [true|false] 設(shè)置debug空中攝像頭啟用,估計角度會比游戲攝像頭更高
LoadLevel", "Loads a level with a given ID", "LoadLevel LevelID 開啟 第X關(guān)
GenerateAssetIDCSV", "Generates the asset ID CSV file", "GenerateAssetIDCSV 生成資產(chǎn)物品ID的EXCEL表格到本地
Language", "Set the current language", "Language [code] 改游戲語言
CreateChallenge", "Instantly creates a new challenge with the index into the ChallengeManager playlist", "CreateChallenge, e.g. CreateChallenge Earthquake 生成地震、火山等隨機(jī)事件
LogCurrentChallengeScore", "Logs the current challenge score breakdown", "LogCurrentChallengeScore 記錄已經(jīng)挺過的 事件
StopAllChallenges", "Stop any further challenges from starting", "StopAllChallenges 關(guān)掉所有隨機(jī)事件發(fā)生
TogglePatientSpawning", "Toggles patient spawning on/off", "TogglePatientSpawning 切換病人生成功能開關(guān)
Unhappy", "Make all characters suddenly unhappy", "Unhappy 所有人物不高興
SetAttributeOnAllCharacters", "Sets an attribute on all characters to some amount", "SetAttributeOnAllCharacters [attribute name] [value] e.g. SetAttributeOnAllCharacters Hunger -100 修改人物的 饑餓、渴、高興、健康、衛(wèi)生等數(shù)值
OpenHospital", "Open hospital", "OpenHospital 醫(yī)院開門
CloseHospital", "Close hospital", "CloseHospital 醫(yī)院關(guān)門
UnlockLevelIllnesses", "Unlocks all illnesses that are defined for this level", "UnlockLevelIllnesses 開啟當(dāng)前關(guān)卡所有疾病
UnlockAllIllnesses", "Unlocks all illnesses", "UnlockAllIllnesses 解鎖所有疾病
RunPatientSpawnSimulation", "Runs a spawn simulation X times to help balance weights", "RunPatientSpawnSimulation [simulations] [patients] 執(zhí)行病人生成程序 可控制疾病種類及病人數(shù)量
DeleteCollaborativeProjectFiles", "Deletes the remote storage for your collaborative projects", "DeleteCollaborativeProjectFiles 不懂
AbandonCollaborativeObjective", "Abandons current collaborative objective if there is one", "AbandonCollaborativeObjective 不懂
DebugKillCharacter", "Kill the character currently selected", "DebugKillCharacter 殺人
DebugDestroyCharacter", "Destroy the character currently selected", "DebugDestroyCharacter 刪掉人物
SetCharacterToiletFull", "Set the selected character's toilet attribute to full", "SetCharacterToiletFull 設(shè)定人物非常想上廁所
SetCharacterBoredomFull", "Set the selected character's boredom attribute to full", "SetCharacterBoredomFull 設(shè)定人物十分無聊
SetCharacterEnergyEmpty", "Set the selected character's energy attribute to empty", "SetCharacterEnergyEmpty 設(shè)定人物能力條空
SetCharacterHungerFull", "Set the selected character's hunger attribute to full", "SetCharacterHungerFull 設(shè)定人物饑餓滿
SetCharacterLitterFull", "Set the selected character's litter attribute to full", "SetCharacterLitterFull 設(shè)定人物滿身垃圾
SetCharacterThirstFull", "Set the selected character's thirst attribute to full", "SetCharacterThirstFull 十分饑渴
SetCharacterHappinessEmpty", "Set the selected character's happiness attribute to empty", "SetCharacterHappinessEmpty 幸福值空
SetCharacterHappinessFull", "Set the selected character's happiness attribute to full", "SetCharacterHappinessFull 幸福值滿
RemoveCharacterSkinOverride", "Remove Character Skin Override", "Remove Character Skin Override 去掉病人的病癥表現(xiàn)。即你無法從外觀判斷某些疾病,因為大家都一樣
AddStaffXP", "Increase the selected staff member's XP", "AddStaffXP 增加員工經(jīng)驗
SetStaffRank", "Set staff member's rank level", "SetStaffRank 設(shè)定員工職稱“見習(xí)”“初級”“高級”什么的
SetStaffRequiresTraining", "Set staff member requires training", "SetStaffRequiresTraining 設(shè)定員工需要培訓(xùn),新加一個技能槽
StaffResign", "Make the selected staff member resign", "StaffResign 員工辭職
StaffThreatenToLeave", "Make the selected staff member threaten to leave", "StaffResign 員工威脅辭職
ApplyDamage", "Applies damage to the room item", "ApplyDamage 房間內(nèi)物品損壞
SetMaintenanceLevelFull", "Set the selected room item's maintenance attribute to full", "SetMaintenanceLevelFull 維修值滿 即毋須維護(hù)
UpgradeItem", "Upgrades the selected room item", "UpgradeItem 升級物品
CompleteDiagnosis", "Completes diagnosis and sends patient to treatment room", "CompleteDiagnosis 對病人完成診斷并送去治療
AssignQualification", "Assign qualification to staff member", "AssignQualification 對員工賦予技能
ClearQualifications", "Removes all qualifications on the staff member", "ClearQualifications 清空員工技能
MarkForPromotion", "Sets the selected character as ready for promotion", "MarkForPromotion 員工可以晉升
AssignTrait", "Assign trait to character", "AssignTrait 給任務(wù)賦予特質(zhì),比如那些治療加幸福感5什么的,暴躁,餓怒癥什么的
ClearTraits", "Removes all traits on a character", "ClearQualifications 清空任務(wù)特質(zhì)
SetHiresFlavourTrait", "Assigns the specified flavour trait key to the first doctor in the hire menu", "SetHiresFlavourTrait對招聘列表里的第一位醫(yī)生賦予某個特定的特質(zhì)以及性別,估計有些特質(zhì)有性別限制
AssignGuiltTrip", "Assigns the specified guilt trip key to a character", "AssignGuiltTrip同上,罪惡感相關(guān)
EditHospital", "Edit hospital layout", "EditHospital 編輯醫(yī)院地界
BuyPlot", "Buy a specific hospital plot", "BuyPlot 購買一塊空地
SellPlot", "Sell a specific hospital plot", "SellPlot 賣出一塊空地
OffsetLandscapeItems", "Offset all landscape items", "OffsetLandscapeItems X Y 關(guān)閉地面景觀物體,即正常游戲無法控制那些停車場之類的東西
NukeLandscapeItems", "Deletes all landscape items containing tag", "NukeLandscapeItems摧毀所有地面景觀物體
DestroyItems", "Destroys all room items containing tag", "DestroyItems摧毀房間里的物品
NumItemsWithTag", "Prints number of items matching debug tag", "DestroyItems對各種道具標(biāo)記上標(biāo)簽
DestroyAllRooms", "Destroys all rooms", "DestroyAllRooms 刪除所有放假
LoadRoomLayout", "Load room layout config file", "LoadRoomLayout 加載保存過的房間
SaveRoomLayout", "Save room layout config file", "SaveRoomLayout 保存當(dāng)前房間模型
SpawnRequiredStaff", "Spawn required staff", "SpawnRequiredStaff 補滿當(dāng)前所需要的職業(yè)空缺,沒抓鬼的清潔工就給你補個抓鬼的,以此類推
ReloadRoomLights", "Reload Room Lights", "Reload Room Lights 重新調(diào)節(jié)房間亮度
AutoReloadRoomLights", "Auto Reload Room Lights", "Auto Reload Room Lights 自動重新調(diào)節(jié)亮度
PlaySoundEventEndlessly", "Play and loop a Sound Event Endlessly", "Play and loop a Sound Event Endlessly 循環(huán)一個特效音。不是BGM。
SetWorkLifeBalance", "Sets the staff work life balance slider", "SetWorkLifeBalance設(shè)定員工休息條,游戲里按4,看員工信息里的那個休息條
LogStaffRecord", "Logs the current staff record for the current year", "LogStaffRecord 記錄當(dāng)前年份的員工信息
RetroEveryone", "Make all characters have retro effect", "RetroEveryone 所有人物變成初代主題醫(yī)院風(fēng)格
DisableAllCharacterVisualModes", "Disable all visual modes on all characters", "DisableAllCharacterVisualModes 無法點擊人物鏡頭跟隨
SaveScenario", "Saves current level scenario", "SaveScenario 保存當(dāng)前劇情
ShowHospitalEventLog", "ShowHospitalEventLog", "ShowHospitalEventLog 展示醫(yī)院事件記錄
PushCursorVaccinate", "Activate Vaccinate Cursor", "Activate Vaccinate Cursor 鼠標(biāo)變成打疫苗的狀態(tài)
ToggleLevelCamera", "Toggles level camera on/off, to be used when other cameras are available", "ToggleLevelCamera debug鏡頭開了之后,調(diào)整鏡頭切換
ToggleDebugLevelCamera", "Allows greater pitch angles on the level camera", "ToggleDebugLevelCamera 允許鏡頭到達(dá)更高角度
[collapse=以下幾個是游戲畫面,陰影質(zhì)量之類的東西。不翻了]
DisableAA", "Disable Antialiasing", "DisableAA
EnableSMAA", "Enable Subpixel Morphological Antialiasing", "EnableSMAA
EnableFXAA", "Enable Fast Approximate Antialiasing", "EnableFXAA
EnableTAA", "Enable Temporal Antialiasing", "EnableTAA
DisableLargeRT", "Disables Large RT for capturing", "DisableLargeRT
EnableLargeRT", "Enable Large RT for capturing", "EnableLargeRT
ToggleShadowCulling", "Toggle the shadow culling optimisation", "ToggleShadowCulling[/collapse]
AssignQualification {definition.NameLocalised}", "Assign qualificationto staff member", "AssignQualification 賦予技能
AssignTrait {definition.GetShortName(Character.Sex.Male)}", "Assign trait " + ((UnityEngine.Object)SharedInstanceUtils.GetSharedInstance(definition)).name + "to staff member", "AssignTrait 賦予特質(zhì)
"AwardStar", "Awards star to current level", "AwardStar 獎勵星星
AwardSilver", "Awards silver to the player", "AwardSilver 沒懂
UnlockEverything", "Unlocks everyting in the game i.e. levels, rooms, items", "UnlockEverything 解鎖所有物品
UnlockAllLevels", "Unlocks all levels in the game", "UnlockAllLevels 解鎖所有關(guān)卡
LockAllSilverItems", "Locks all silver items in the game", "LockAllSilverItems 鎖定所有銀色物品
UnlockAllSilverItems", "Unlocks all silver items in the game", "UnlockAllSilverItems 解鎖所有銀色物品
LogFoundationValue", "Prints information about the foundation value", "LogFoundationValue 保存投資的記錄
ToggleAddWallBackFace", "Toggles adding a wall back face programmatically", "ToggleAddWallBackFace 開啟小窗增加墻體紋理
ToggleUseDefaultWallPrefabs", "Toggles using default wall prefabs for performance testing", "ToggleUseDefaultWallPrefabs" 開啟墻體使用默認(rèn)的紋理
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