絕地求生大逃殺低配置電腦終極優(yōu)化圖文教程
- 來(lái)源:不再聯(lián)繫丶
- 作者:智慧果
- 編輯:ChunTian
配置
PS:此貼只為低配置玩家追求盡可能的流暢度,畫質(zhì)完全丟一邊去,不能忍受MC畫質(zhì)的慎看
本文分為3個(gè)部分優(yōu)化游戲
1:游戲文件代碼
2:顯卡面板設(shè)置
3:游戲內(nèi)設(shè)置
第一部分:游戲文件代碼優(yōu)化
1.Steam屬性
前往你的STEAM游戲庫(kù)->選擇Playerunknow's Battleground->右鍵點(diǎn)擊->游戲性->Steam加載選項(xiàng)
復(fù)制這個(gè):
-malloc=system +mat_antialias 0 window -USEALLAVAILABLECORES (這里以前還有一個(gè)-sm4,但是影響亮度就去除了)
2.配置PUB設(shè)置
注意!復(fù)制和粘貼后請(qǐng)把配置文件設(shè)置為只讀。
用文件資源管理器打開(kāi)用戶/appData/Local/TslGame/Saved/Config/WindowsNoEditor
然后打開(kāi) GameUserSettings.ini
修改以下選項(xiàng):
[ScalabilityGroups]
sg.ResolutionQuality=70
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0
保存并設(shè)置為只讀
打開(kāi)Engine.ini并修改以下設(shè)置:
[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content
[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
TimeBetweenPurgingPendingKillObjects=30
bDisablePhysXHardwareSupport=True
[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.MotionBlur=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=0
r.ViewDistanceScale=1
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.1
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
保存并設(shè)置為只讀
打開(kāi)Scalability.ini并修改以下設(shè)置:
注意:以下修改你必須將游戲中所有選項(xiàng)設(shè)置為 非常低 才有效果
[ScalabilitySettings]
PerfIndexValues_ResolutionQuality="50 50 50 50"
[AntiAliasingQuality@0]
r.MSAA.CompositingSampleCount=1
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=5
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=32
r.Shadow.RadiusThreshold=0.24
r.Shadow.DistanceScale=0.1
[PostProcessQuality@0]
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=200
r.Upscale.Quality=0
[TextureQuality@0]
r.MaxAnisotropy=0
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
[FoliageQuality@0]
r.ParticleLightQuality=0
保存并設(shè)置為只讀
2:顯卡面板設(shè)置(我是按照完全傾向性能方面設(shè)置,設(shè)置的時(shí)候可以查看是否影響而選擇)
3:游戲內(nèi)設(shè)置
在我入手游戲的時(shí)候我就不斷的在調(diào)試設(shè)置,因?yàn)槲易铋_(kāi)始進(jìn)游戲只有20+FPS,實(shí)在難受,后發(fā)現(xiàn)主要影響FPS的選項(xiàng)為【分辨率】【屏幕比例】【抗鋸齒】,其中分辨率對(duì)FPS的影響最大,于是我調(diào)成最低為1280X720,但是畫面如同吃了屎一樣模糊,所以我將屏幕比例與抗鋸齒拉到最高為120屏幕比例,極致抗鋸齒,簡(jiǎn)單來(lái)說(shuō)就是分辨率降低了80%的畫質(zhì)提升了100%的FPS,屏幕比例和抗鋸齒提升了60%的畫質(zhì)降低了30%的FPS,互相彌補(bǔ)左右,這樣畫質(zhì)勉強(qiáng)能看過(guò)去,F(xiàn)PS也有巨額提升
最后畫面是醬紫
醬紫
還有醬紫
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