《暗黑破壞神3》野蠻人技能并非必須積累怒氣
- 作者:newtype2001
- 編輯:ChunTian
野蠻人
1月7日,在暴雪發(fā)布了《暗黑破壞神3》野蠻人新技能系統(tǒng)初步完成后不久,玩家就在論壇發(fā)帖表示怒氣系統(tǒng)的存在,讓野蠻人必須在積累一定怒氣后才可發(fā)揮真正的實力,這可能導致野蠻人在PvP戰(zhàn)中處于不利的地位。暴雪社群經(jīng)理Bashiok在回復中做了解答。下面是原帖翻譯。
玩家:野蠻人用的是怒氣系統(tǒng)吧,也不知道是否屬實,我說說我的看法。《暗黑2》中的狂怒技能,用來打怪很爽,但是因為需要時間蓄力,PvP的時候沒有機會達到最佳狀態(tài),可能《暗黑3》中的怒氣系統(tǒng)也是這樣吧。野蠻人的技能應該很多都要用到怒氣,越是強力的技能消耗的怒氣就越多,那么在PvP中,當對手攻過來的時候,哪里有時間去積累怒氣呢?
暴雪Bashiok:是的,確實有積累怒氣的技能,不過也有不需要怒氣的技能。游戲過程中,玩家不需要先用普通攻擊積累怒氣,等到怒氣滿了再沖鋒反擊的情況,這種情況沒意思,我們不喜歡沒意思的事情。
以下為英文原文:
Recently PvP was sepparated from usual play, and that is a greatthing!* Aside from Blizzard's motive, this gives the freedom to makeany kind of class in regard to resource system, and re-balance that forPvP while the player is in special duell games. All for the cause: agreat PvP experience for all classes, not all builds, withend-game(good) equip. I read that PvP is taken into consideration whiledeveloping Fury, still alot of skills are confirmed to useFury(bubble?). There is something like Enrage that grants 1 Fury butI'm confident the better skills will cost more then 1 Fury. Prettyharsh if that annoing WD casts his mana-expensive wall of zombies on urhead in an instant with no problem. I am sorry if I jump toconclusions, but for me this justifies my wall of letters. Balancingwill anytime be the main problem, so i wish Blizzard all the best ;-)
Bashiok: Well there are skills that generate fury, as was said, and there areskills that don't require any to be used. It's not going to be asituation where you get into a game and have to lumber around usingyour normal attack until you have enough fury to actually start dealingreal damage. That wouldn't be very fun, and we don't like things thataren't fun.
官方論壇原帖:http://forums.battle.net/thread.html?topicId=22418943313
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