Bashiok對(duì)《暗黑破壞神3》地牢的感想
- 來源:暗黑中國
- 作者:newtype2001
- 編輯:ChunTian
我認(rèn)為在D3中,那些更大更詩史的地牢和那些小些普通些但是有著非常特別的口味的主題的地牢之間是相輔相成的.當(dāng)你走入那些更為詩史的地牢,比如崔斯特瑞姆大教堂(想想它的過去,它難道不詩史么?)中時(shí),你馬上就會(huì)感覺到你身處一個(gè)非常重要的地方,一個(gè)呈現(xiàn)出神秘景觀和光影的地方,當(dāng)然這種地方與一個(gè)洞穴感覺是完全相反的.
那種更加詩史的地方很酷!洞穴也同樣牛,但是你很可能不想在一個(gè)洞穴里看到紫色和綠色的魔法光芒,所以洞穴應(yīng)該會(huì)有一種非常不同的壓抑的感覺.如果是一個(gè)天然的洞穴,那么可能會(huì)有光束從洞穴頂部的裂縫中射進(jìn)來或者如果是一個(gè)礦坑,那么里面就可能會(huì)有油燈的燈光.這些天然的洞穴比起一般的洞穴要更加的粗糙,自然.那么當(dāng)你步入某個(gè)有著強(qiáng)大法術(shù)的古老墓穴或類似的地方時(shí),這地方肯定會(huì)讓你覺得怪怪的,光線有些不自然,也許會(huì)有些病態(tài)的綠光來突出主題,烘托氣氛.
這些類型的主題在很大程度上令游戲場景不停的變化,保持對(duì)玩家的吸引力.如果你在灰色褐色的背景下與惡魔不停戰(zhàn)斗,幾小時(shí),幾天,也許幾年...這很無聊.有趣,有主題,以及對(duì)比鮮明的場景都有助于確保游戲的壽命.
我一直想展示給大家一個(gè)牛B的地牢的類型與外觀的混合交叉,我們盯著一個(gè)地牢已經(jīng)太久了。每一個(gè)地牢都有一個(gè)非常獨(dú)特的外觀和感覺,所以走進(jìn)每一個(gè)地牢并感受一個(gè)徹底的場景的變化實(shí)在是很酷。D3的一切都令人興奮,而所有的制作人員都期待著當(dāng)一切準(zhǔn)備好的時(shí)候把這些興奮與你分享并且看到大家的回應(yīng)。
Quote:
I think there’s a nice juxtaposition between the larger more epic dungeons and the others that may be less epic but have very specific tones and themes associated with them. When you step inside one of the more epic dungeons, like the Tristram cathedral (and considering its past, shouldn’t it be epic?) you immediately know you’re somewhere important. Somewhere that looks and feels magical in its presentation and lighting, as opposed to, say… a cave.
Still cool! Caves are still awesome, but you probably don’t want magical purple and green lighting in a cave, it’s probably going to have a much different and subdued feel. If it’s a natural cave it may have light streaming in from cracks above, or if it’s a mine it might have lighting from lanterns. Much earthier and natural. Then you walk into some ancient tomb of a powerful wizard, oh crap, this place clearly has something else going on. The lighting is a bit unnatural, maybe some sickly greenish hues to set a theme and mood.
That type of theming adds a lot to keeping the scenery changing and interesting. If you’re just fighting demons against a grey or brown backdrop for hours and hours, days and days, maybe years and years… it gets boring. Interesting, themed, and contrasting scenery all help ensure visual longevity.
I think before too long we’ll have shown a nice cross section of the dungeon types and looks. It’s been too long staring at the one dungeon. Each one has a very unique look and feel, so it’s really cool going in to each one and having a total change of scenery. It’s all very exciting and we’re all looking forward to sharing it with you and seeing the fan reactions just as soon as it’s ready.
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