騎馬與砍殺戰(zhàn)團維京征服 開局選項對屬性的影響分析
今天為大家?guī)淼氖球T馬與砍殺戰(zhàn)團維京征服開局選項對屬性的影響分析,一起來看看吧!
BASE ATTRIBUTES(基本屬性):
Attribute(屬性) |
Value(值) |
STR(力量) |
4 |
AGI(敏捷) |
4 |
INT(智慧) |
5 |
CHA(魅力) |
5 |
STORYLINE CAMPAIGN(故事模式):
+1 Sea King skill(海賊王?- -)
GENDER(性別):
male(男性): str(力量) +4, agi(敏捷) +4
female(女性): int(智慧) +4, cha(魅力) +4
HEIGHT(身高):
tall(高大): str(力量) +3
normal(中等身材): str(力量) +1, agi(敏捷) +1
short(矮小): agi(敏捷) +3
AGE(年齡):
young(年輕的): str(力量) +4, agi(敏捷) +4
adult(中年的:) str(力量) +3, agi(敏捷)+3, int(智力)+3, cha(魅力)+3
old(較老的): int(智慧)+4, cha(魅力)+4
PERSONALITY(性格):
sanguine(樂觀): str(力量) +1
phlegmatic(冷漠): agi(敏捷) +1
melancholic(憂郁): int(智慧) +1
choleric(暴躁): cha(魅力) +1
VIRTUE(優(yōu)點):
wisdom(睿智): int(智慧) +1
fortitude(堅毅): str(力量) +1
temperance(節(jié)制): agi(敏捷) +1
justice(正義): cha(魅力) +1
NATIONALITY(民族):
Anglo-saxon(盎格魯-撒克遜): cha(魅力) +2
foreigner(外鄉(xiāng)人): int(智慧) +2
Scoto-Pict(皮克特人): agi(敏捷) +2
Briton(不列顛人): agi(敏捷) +1, cha(魅力) +1
Irish(愛爾蘭人): agi(敏捷) +2
Frisian(弗里斯蘭人): str(力量) +1, int(智慧) +1
Norse(挪威人): str(力量) +2
FATHER'S OCCUPATION(父親的職業(yè)):
Choice\Skill(選項) |
Sea King(海賊王) |
Navig.(領航) |
Iron.(鐵骨) |
P. strike(強擊) |
P. throw(強擲) |
P. draw(強弓) |
W. maint.(武器保養(yǎng)) |
W. mastr.(武器掌握) |
Athl.(跑動) |
Riding(騎術) |
Loot.(掠奪) |
Train.(訓練) |
outlaw(歹徒) |
0 |
0 |
0 |
0 |
0 |
+2 |
0 |
+2 |
0 |
0 |
+2 |
0 |
noble(貴族) |
0 |
0 |
0 |
+2 |
0 |
0 |
+2 |
+2 |
-2 |
+2 |
0 |
+2 |
merchant(商人) |
0 |
+2 |
0 |
0 |
0 |
0 |
0 |
+2 |
0 |
0 |
+2 |
0 |
craftsman(工匠) |
0 |
0 |
0 |
+2 |
0 |
0 |
+4 |
+1 |
0 |
0 |
+1 |
0 |
priest(牧師) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
peasant(農民) |
0 |
0 |
0 |
+2 |
0 |
+1 |
+1 |
+1 |
+2 |
0 |
+1 |
0 |
base skill values(基礎值)
|
0
|
0
|
5
|
2
|
4
|
1
|
1
|
2
|
5
|
0
|
0
|
0
|
Choice\Skill(職業(yè)) |
Track.(跟蹤) |
Tactics(戰(zhàn)術) |
Path-F.(尋路) |
Spot.(偵查) |
Inv. Mang.(物品管理) |
Wound Tr.(療傷) |
Surg.(手術) |
F. Aid(急救) |
Eng.(工程) |
Persu.(說服) |
Lead.(統(tǒng)御) |
Trade(交易 |
outlaw(歹徒) |
+4 |
0 |
+2 |
+2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
noble(貴族) |
0 |
+2 |
0 |
0 |
0 |
0 |
0 |
0 |
+2 |
+2 |
+2 |
0 |
merchant(商人) |
0 |
0 |
+2 |
0 |
+2 |
0 |
0 |
0 |
0 |
0 |
0 |
+4 |
craftsman(工匠) |
0 |
0 |
0 |
0 |
+2 |
0 |
0 |
0 |
+4 |
0 |
0 |
+2 |
priest(牧師) |
0 |
0 |
0 |
0 |
+2 |
+2 |
+2 |
+4 |
0 |
+2 |
0 |
+2 |
peasant(農民) |
0 |
0 |
0 |
0 |
+2 |
0 |
0 |
+2 |
0 |
0 |
0 |
+2 |
base skill values(基礎值)
|
0
|
0
|
0
|
0
|
1
|
0
|
0
|
1
|
0
|
1
|
1
|
1
|
LEARNT AS CHILD(小時候學到的):
Choice\Skill(選項) |
Sea King(海賊王) |
Navig.(領航) |
Iron.(鐵骨) |
P. strike(強擊) |
P. throw(強擲) |
P. draw(強弓) |
W. maint.(武器保養(yǎng)) |
W. mastr.(武器掌握) |
Athl.(跑動) |
Riding(騎術) |
Loot.(掠奪) |
Train.(訓練) |
farming(耕種) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+2 |
0 |
martial arts(武術) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+1 |
0 |
+2 |
0 |
+2 |
crafts(手工藝) |
0 |
0 |
0 |
0 |
0 |
-1 |
+1 |
+1 |
0 |
0 |
+1 |
0 |
oratory(吟游) |
0 |
0 |
0 |
-2 |
0 |
-1 |
-1 |
-1 |
-2 |
0 |
0 |
0 |
stealing(偷竊) |
0 |
0 |
-2 |
-1 |
0 |
+1 |
-1 |
0 |
0 |
0 |
0 |
0 |
base skill values(基礎值)
|
0
|
0
|
5
|
2
|
4
|
1
|
1
|
2
|
5
|
0
|
0
|
0
|
Choice\Skill(選項) |
Track.(跟蹤) |
Tactics(戰(zhàn)術) |
Path-F.(尋路) |
Spot.(偵查) |
Inv. Mang.(物品管理) |
Wound Tr.(療傷) |
Surg.(手術) |
F. Aid(急救) |
Eng.(工程) |
Persu.(說服) |
Lead.(統(tǒng)御) |
Trade(交易) |
farming(耕種) |
+2 |
0 |
+2 |
0 |
+1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
martial arts(武術) |
0 |
+2 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+2 |
0 |
crafts(手工藝) |
0 |
0 |
0 |
0 |
+2 |
0 |
0 |
0 |
+2 |
+1 |
+1 |
+1 |
oratory(吟游) |
0 |
0 |
0 |
0 |
+2 |
+2 |
+2 |
+2 |
0 |
+4 |
+2 |
+2 |
stealing(偷竊) |
+2 |
0 |
+4 |
+2 |
0 |
0 |
0 |
0 |
0 |
+2 |
+2 |
0 |
base skill values(基礎值)
|
0
|
0
|
0
|
0
|
1
|
0
|
0
|
1
|
0
|
1
|
1
|
1
|
This choice affects starting weapon proficiencies as well(以上選擇同時會影響武器熟練度):
Proficiency\Choice(選項) |
farming(耕種) |
martial arts(武術) |
crafts(手工藝) |
oratory(吟游)) |
stealing(偷竊) |
One H. Weapons(單手武器) |
91 |
91 |
91 |
91 |
91 |
Two H. Weapons(雙手武器) |
72 |
91 |
72 |
72 |
72 |
Polearms(長桿武器) |
91 |
91 |
91 |
91 |
91 |
Archery(弓箭)) |
72 |
91 |
72 |
72 |
91 |
Crossbows(弩) |
72 |
91 |
72 |
72 |
72 |
Throwing(投擲) |
91 |
91 |
91 |
72 |
91 |
Slings(拋石) |
91 |
91 |
91 |
91 |
91 |
VOCATION(職業(yè)):
priest(牧師): no effect on stats(無影響)
landowner(地主): no effect on stats(無影響)
hunter(獵人): no effect on stats(無影響)
traveler(旅行者): no effect on stats(無影響)
slave(奴隸): no effect on stats(無影響)
However vocation do affects your starting gear/money(但是職業(yè)選擇會影響你的初始裝備和金錢)
RELIGION(宗教信仰):
no effect on stats(無影響)
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